
Sleep Talk is a Normal-type move that can only be used while the Pokémon is asleep. When used, Sleep Talk will randomly select and use one of the Pokémon's other known moves. It is often used in combination with Rest, which allows the Pokémon to use other moves while asleep. Sleep Talk will not select itself or any of the unselectable moves. If the only moves the Pokémon knows are Sleep Talk or unselectable moves, Sleep Talk will fail.
| Characteristics | Values |
|---|---|
| Type | Normal |
| Introduced | Generation II |
| TM Number | Varies depending on generation |
| Effect | Randomly selects and uses one of the Pokémon's other known moves |
| Use | Can only be used while the Pokémon is asleep |
| PP | 17 |
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What You'll Learn

Sleep Talk's mechanics
Sleep Talk is a move in the Pokémon games that allows a Pokémon to attack while asleep. When Sleep Talk is selected as an attack, the Pokémon will randomly choose and perform one of its other moves. If the chosen move is Rest, it will fail because the Pokémon is already asleep.
Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining three bonus appeal points if Rest was used in the previous turn. It can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn. Sleep Talk can call and successfully execute a move with no PP remaining. Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk now works multiple times if used while holding a choice item. If used while holding a Normalium Z and using its Z-Power, Sleep Talk turns into Z-Sleep Talk and raises the critical-hit ratio by one stage, in addition to its usual effect.
In the Rescue Team and Explorers series, Sleep Talk will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions but is affected by the Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset.
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Sleep Talk vs Snore
Sleep Talk and Snore are both moves that can be used by a sleeping Pokémon. When Sleep Talk is used, a random move from the Pokémon's moveset is selected and executed. This can be useful if the Pokémon has used up all the PP for a powerful move, as Sleep Talk will still be able to select it. Sleep Talk can also be used in conjunction with Rest to heal the Pokémon and reset its sleep counter. In Double and Triple Battles, Sleep Talk will always hit a random opponent due to the inability to select a target. Additionally, Sleep Talk can be used as part of a Contest Spectacular combination, gaining the user three bonus appeal points if Rest was used in the previous turn.
On the other hand, Snore is a sound-based move that is automatically triggered when a sleeping Pokémon is attacked by an adjacent enemy. It has a range of one tile but will still trigger if the attacker is out of range. Snore is unaffected by the cowering and flinching status conditions but is blocked by Soundproof and the Muzzled status condition. If a Pokémon knows both Sleep Talk and Snore, the move listed first in its moveset will be selected.
One advantage of Sleep Talk is its ability to select and execute a move with no PP remaining. This can be strategically useful, especially in Double and Triple Battles where the random target selection can catch opponents off guard. Additionally, Sleep Talk's combination with Rest can be a powerful healing strategy. However, the random move selection of Sleep Talk may also be seen as a drawback, as it could lead to the use of less effective or undesirable moves.
Snore, on the other hand, is a more consistent and reliable move. Its automatic trigger when attacked ensures that a sleeping Pokémon can still deal damage. Snore is also unaffected by certain status conditions, maintaining its effectiveness. However, Snore can be blocked by Soundproof, which may limit its usefulness in certain situations. Ultimately, the choice between Sleep Talk and Snore depends on the specific strategy and needs of the Pokémon trainer. Some trainers may prefer the reliability of Snore, while others may favour the potential advantages of Sleep Talk's random move selection and PP bypass.
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Sleep Talk in Double and Triple Battles
Sleep Talk is a non-damaging Normal-type move introduced in Generation II. When a Pokémon is asleep, Sleep Talk will randomly select and use one of its other moves. Sleep Talk will not select itself or any of the unselectable moves. If the chosen move is Rest, it will fail because the Pokémon is already asleep.
In Double and Triple Battles, Sleep Talk becomes even more unpredictable. Due to the inability to select a target, the chosen move will always hit a random opponent. This means that Sleep Talk can be used strategically to target an opponent's Pokémon that may be weak or low on health.
Sleep Talk can also be used in combination with other moves and items to gain additional advantages. For example, if used with Rest in the previous turn, Sleep Talk can gain bonus appeal points in Pokémon Contests. Additionally, Sleep Talk can be powered up by a Normalium Z into Z-Sleep Talk, increasing the user's critical hit rate and allowing the copied move to become its corresponding Z-Move.
Sleep Talk is a versatile move that can be used in Double and Triple Battles to create unique strategies and catch opponents off guard. It adds an element of randomness that can be exploited to the trainer's advantage, especially when combined with other moves and items.
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Sleep Talk and PP
Sleep Talk is a Normal-type move that can only be used while the Pokémon is asleep. When Sleep Talk is used, it will randomly select and use one of the Pokémon's other known moves. This move will not select itself or any of the unselectable moves. Sleep Talk will fail if the user is not asleep or if the user does not know any moves other than Sleep Talk or the unselectable moves.
PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Sleep Talk calls a move with no PP remaining, it will fail to execute due to a lack of PP. Sleep Talk can also be used as the second move of a Pokémon Contest combination, gaining three bonus appeal points if Rest was used in the previous turn.
In the Rescue Team and Explorers series, Sleep Talk will automatically be triggered if the Pokémon is asleep and attacked. The Pokémon will then use one of its moves, including itself (which will cause the move to fail). If both Sleep Talk and Snore are available in the Pokémon's moveset, the move listed first will be selected.
In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself.
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Sleep Talk in Pokémon Contests
Sleep Talk is a non-damaging Normal-type move introduced in Generation II. It allows a Pokémon to attack randomly while it is asleep. When a Pokémon is holding Normalium Z and uses its Z-Power, Sleep Talk turns into Z-Sleep Talk and raises the critical-hit ratio by one stage, in addition to its usual effect.
Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Rest was used in the previous turn. It can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn. Sleep Talk can call and successfully execute a move with no PP remaining. Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk will not select itself or any of the unselectable moves. It will fail if the user is not asleep or if the user does not know any moves other than Sleep Talk or the unselectable moves. A Pokémon with the Ability Comatose is also treated as an asleep Pokémon and can successfully use Sleep Talk (or Snore) without having this status condition.
In the Rescue Team and Explorers series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions but is affected by the Muzzled status condition.
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Frequently asked questions
Sleep Talk is a Normal-type move that can only be used while the Pokémon is asleep. Sleep Talk will randomly select and use one of the Pokémon's other known moves.
Sleep Talk will only work if the Pokémon is asleep and will not select itself or any of the unselectable moves. If the chosen move is Rest, it will fail because the Pokémon is already asleep. Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Rest was used in the previous turn.
Sleep Talk can be used to execute moves that have no PP left. It can also be used in combination with Rest, allowing the Pokémon to use other moves while asleep.


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