Essential Skills For Running Sleeper Sites In Eve Online

what skills do you need for sleeper sites eve

Sleeper sites in Eve are wormhole data sites. They are a kind of combat site where the potential ISK is in the blue loot and salvage from the guardians. You can run these sites in a Drake with T2 modules and max hacking skills, or in a Sacrilege, Prophecy or Harbinger. Sleeper caches are the only locations where blueprints for polarised weapons can be found. Sleeper caches also contain sleeper components, manufacturing materials and skillbooks.

Characteristics Values
Skills T2 modules
Max hacking skills
T2 shield/T1 gun
T3 production uses the Reverse Engineering skills and X Subsystem Technology skills
Medium hybrid turret skills
Medium missile launcher skills

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Exploration skills

A T2 shield/T1 gun Drake is sufficient for C1-C3 WH, but you'll need max hacking skills to succeed in the cans. If you're using a Sacrilege, you'll need the skills for C1 and C2 sites. A Prophecy or Harbinger can also be used, but the sites will take longer.

Sleeper caches are exploration sites introduced with the Rhea expansion in 2014, where blueprints for polarised weapons can be found. Sleeper components, manufacturing materials and skillbooks can also be found at these sites.

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Wormhole knowledge

When it comes to wormhole knowledge, players should be aware of the potential dangers and obstacles they may encounter. Sleeper sites are known for their formidable defences, including powerful sleeper NPCs and intricate hacking puzzles. To survive, players need a solid understanding of combat strategies and the ability to effectively tank damage.

Additionally, wormhole knowledge encompasses the ability to scan and identify sites within the wormhole. This includes recognising the signatures of sleeper data and relic sites, which can contain valuable loot and salvage. Players should also be proficient in using scanning tools to locate these sites efficiently.

Furthermore, wormhole knowledge involves understanding the mechanics of wormhole travel and navigation. This includes techniques for entering and exiting wormholes safely, as well as strategies for navigating the complex and ever-changing wormhole networks.

Proficiency in wormhole knowledge also entails familiarity with the various ship setups and fittings suitable for sleeper sites. Different wormhole classes may require specific ship configurations to maximise survivability and efficiency. For example, a T2 shield/T1 gun Drake is often recommended for C1-C3 wormholes, while a Sacrilege, Prophecy, or Harbinger can be used for C1 and C2 sites with the right skills.

Lastly, wormhole knowledge covers the understanding of sleeper caches, which are unique locations containing blueprints for polarised weapons, sleeper components, manufacturing materials, and skillbooks. These caches were introduced with the Rhea expansion and offer valuable rewards for players with the skills to access them.

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Combat skills

For those with more advanced skills, a Sacrilege is a viable option for C1 and C2 sites, although a Prophecy or Harbinger can also be used, albeit at a slower pace.

It's worth noting that while combat skills are crucial, they are not the only factor for success in sleeper sites. Hacking skills, for example, are mentioned as a necessity for avoiding failure when dealing with cans.

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Hacking skills

Sleeper sites in Eve are relic/data sites that can be found in wormholes. They are a kind of combat site, and the potential ISK is in the blue loot and salvage from the guardians. The hacking cans themselves are basically worthless.

To be able to hack these cans, you need to have max hacking skills. A T2 shield/T1 gun Drake will be sufficient in C1-C3 WHs. You can also do C1 & C2 sites in a Sacrilege, Prophecy or Harbinger, but it will take longer.

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Ship skills

Sleeper sites in Eve are a type of combat site, where the potential ISK is in the blue loot and salvage from the guardians. The hacking cans themselves are basically worthless.

To run sleeper sites, you will need a ship with sufficient tanking and DPS capabilities. A T2 shield/T1 gun Drake will be sufficient in C1-C3 WH. You can also use a Sacrilege, Prophecy or Harbinger, but the sites will take longer.

To tank the sleeper sites, you will need T2 modules with max hacking skills.

In addition to the ship skills, you will also need the Sleeper Technology skill to produce BPCs that drop from COSMOS sites for making modules.

Frequently asked questions

Sleeper Caches are the only locations where blueprints for polarized weapons may be found. You will need T3 production skills, which include Reverse Engineering skills and X Subsystem Technology skills.

A T2 shield/T1 gun Drake will be quite sufficient in C1-C3 WH. You can also do C1 & C2 sites in a Sacrilege if you have the skills for it.

Sleeper sites are a type of wormhole data site.

You will need max hacking skills to run Sleeper sites.

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