
Sleep is a status condition in Pokémon that prevents an afflicted Pokémon from being able to move for one or more turns. In Pokémon Sword, players can check their Pokémon's affection level by playing with them in the camp and calling them over to talk. If a Pokémon has a high affection level, it may fall asleep during battle if it feels it is not able to do battle well. There are multiple ways to wake up a sleeping Pokémon, including using items like Awakening or Chesto Berry, and moves like Uproar, Heal Bell, and Aromatherapy.
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What You'll Learn

Using the Poké Flute
The Poké Flute is a unique item that can be used to wake up sleeping Pokémon. It is obtained by progressing through the main story. After defeating Giovanni and obtaining the Silph Scope, players must head back to Lavender Town and explore the haunted Pokémon Tower. At the top of the tower, players will need to free Mr. Fuji from Team Rocket. Once Mr. Fuji is rescued, players can join him at his house, and he will give them the Poké Flute.
The Poké Flute has two main uses. Firstly, it can be used to instantly wake up any and all Pokémon on the player's team that are asleep. This is particularly useful in battle, as Sleep is a status effect that prevents Pokémon from acting. Secondly, the Poké Flute can be used to clear Snorlax from the path on Route 16, allowing players to access new areas.
It is important to note that the Poké Flute is not consumed after use, so it can be reused multiple times. This makes it a valuable tool for players to have in their inventory. Additionally, there are other ways to wake up sleeping Pokémon, such as using certain items or moves, or waiting for the required number of turns to pass.
In later generations of the game, such as Generation III and IV, the Blue Flute can be used instead of the Poké Flute to wake up sleeping Pokémon. This reflects the developers' efforts to change and improve the Sleep status condition over time, making it less powerful and exploitable by players.
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Using Awakening or a Chesto Berry
Awakening and Chesto Berries are two of the many ways to wake up a sleeping Pokémon. Awakening is a hold item that can wake up a Pokémon from its slumber. On the other hand, Chesto Berries are food items that can be consumed by the Pokémon to cure themselves of sleep. Chesto Berries are also used in combination with the Rest move to wake up sleeping Pokémon.
Chesto Berries can be obtained in multiple ways. They can be found in the Mystery Dungeon series, in the Pokémon Mystery Dungeon series, and in the wild by helper Pokémon. They can also be obtained by completing Max Raid Battles, by defeating wild Pokémon, or by shaking Berry Trees. Additionally, in Pokémon Legends: Arceus, Chesto Berries can be used to cure drowsy Pokémon or thrown to attract the attention of wild Pokémon.
Chesto Berries are also used in combination with other items and moves to wake up sleeping Pokémon. For example, in the episode "Gotcha Where I Wantcha," Glalie, the rental Pokémon, held a Chesto Berry meant to be used with its Rest move. However, Glalie was defeated before the combination could be utilised. Chesto Berries can also be used as ingredients in curries at campsites, adding a dry flavour to the dish.
It is important to note that if a Pokémon does not like the taste of Chesto Berries, consuming them may result in the Confusion status effect. Additionally, if a Pokémon is not sleeping, consuming Chesto Berries will grant them the Sleepless status for 9-10 turns or for the rest of the floor.
In Generation I, the Poké Flute could be used to wake up sleeping Pokémon without being consumed. In Generations III and IV, the Blue Flute served a similar purpose. Additionally, the move Uproar wakes up all sleeping Pokémon on the field when used, and in Generations III and IV, it also wakes them up at the end of each turn or when they would normally make a move.
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Using the move Uproar
The move Uproar is a powerful tool for waking up sleeping Pokémon. When used, it wakes up all sleeping Pokémon on the field, making it a great way to rouse your Pokémon from their slumber. In Generation III and IV, Uproar also had the additional effect of waking up sleeping Pokémon at the end of each turn or when they would normally use a move. This made it a very reliable way to ensure your Pokémon stayed awake and ready for battle.
Uproar has a base power of 50 and causes the user to create a commotion for 2-5 turns. During this time, Pokémon without Soundproof cannot fall asleep from moves like Rest, Effect Spore, or even their own disobedience. If a Pokémon without Soundproof is already drowsy from a move like Yawn, they will fall asleep during Uproar, but will immediately be woken up before using any moves. This makes Uproar a very effective counter to sleep-inducing strategies.
It's important to note that Uproar does not affect Pokémon with Soundproof, so keep that in mind when facing opponents with this ability. Additionally, Uproar may not work against Ghost-type Pokémon due to their immunity to Normal-type moves. However, in most cases, Uproar is a reliable and effective way to wake up your sleeping Pokémon and prevent your opponents from using sleep to their advantage.
While Uproar is a great move to wake up your Pokémon, there are also other methods to consider. In Generation I, the Poké Flute could be used to wake up sleeping Pokémon without being consumed. In Generations III and IV, the Blue Flute served a similar purpose. Certain items, like Awakening or Chesto Berry, can also be used to rouse a sleeping Pokémon. Additionally, moves like Wake-Up Slap can be used to wake up a sleeping target while also dealing damage.
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Using the move Wake-Up Slap
Wake-Up Slap is a move that can be used to wake up a sleeping Pokémon and cause damage. The damage inflicted by this move is doubled if the target is sleeping, has the Nightmare status, or is napping. After the attack, the target's status will be cured. Wake-Up Slap can be learned by Pokémon such as Mr. Mime, Mime Jr., Shroomish, and Tangela. In Generations 4-5, Wake-Up Slap has a base power of 60, but this can be increased to a base power of 140 if the Pokémon is holding Fightinium Z and uses its Z-Power, turning the move into All-Out Pummeling.
It is important to note that a sleeping Pokémon will be unable to move for a certain number of turns, which is determined by hidden RNG mechanics. In the early games of the franchise, Sleep could last between 1 to 7 turns, but the duration has been reduced in later generations, with Sleep now lasting between 1 to 3 turns. Additionally, a Pokémon cannot move on the turn it wakes up, which can be exploited by an opponent to trap the Pokémon in an endless sleep cycle.
There are alternative methods to wake up a sleeping Pokémon. Certain items, such as Awakening or Chesto Berry, can be used to cure the Sleep status. Additionally, in Generation I, the Poké Flute can be used to wake up a sleeping Pokémon without being consumed. In later generations, the Blue Flute serves a similar purpose. The move Uproar can also be used to wake up all sleeping Pokémon on the field, and in Generations III and IV, it wakes up sleeping Pokémon at the end of each turn. Other moves that can cure Sleep include Heal Bell and Aromatherapy, which remove the sleep condition from all Pokémon in the user's party.
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Using the move Heal Bell
It's important to note that Heal Bell will not affect Pokémon with the Ability Soundproof, so it's crucial to ensure that the target Pokémon does not have this ability before attempting to use Heal Bell. Additionally, in Generation III and IV, Heal Bell will not work on Pokémon with the Soundproof ability, even if they are inactive.
To use Heal Bell effectively, it's recommended to have a Pokémon on your team that can learn this move. Some Pokémon that can learn Heal Bell include Chansey, Audino, and Clefairy. It's worth checking the Pokédex for specific details on which Pokémon can learn this move and at what level.
Another advantage of using Heal Bell is that it can cure other status conditions as well, such as poison, paralysis, freeze, and burn. This makes it a versatile move to have in your arsenal, as it can help your team in various situations beyond just waking up sleeping Pokémon.
By utilizing Heal Bell strategically, you can ensure that your Pokémon are awake and ready for battle, giving you an advantage over your opponents and potentially turning the tide of a difficult fight. It's a valuable tool to have in your Pokémon Sword repertoire.
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Frequently asked questions
Your Pokémon may be dozing off due to the day and night cycle, or because its level of affection is too high. Check your Pokémon's affection level by playing with it in camp and looking at the number of hearts above its head. If you want to wake it up, you can try using an Awakening or a Chesto Berry.
You can prevent your Pokémon from falling asleep by increasing its affection level. To do this, play with your Pokémon in camp and give it treats.
There are several items that can wake up a sleeping Pokémon, including Awakening, Chesto Berry (Mint Berry in Generation II), Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, and Casteliacone.
Certain moves can also wake up sleeping Pokémon, such as Uproar, Heal Bell, and Aromatherapy.
Status conditions like Effect Spore, Yawn, and Hypnosis can cause your Pokémon to fall asleep. Keep in mind that certain Pokémon with abilities like Insomnia or Vital Spirit are immune to falling asleep.











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