Waking Up From Jigglypuff's Song: Quickest Escape Methods

how to wake up from jigglypuffs sleep the fastest

Jigglypuff is a Normal/Fairy-type Pokemon with a penchant for singing. Its singing voice can lull people to sleep, leaving them open to attacks. In the Super Smash Bros. series, Jigglypuff can use its Down Special move, Rest, to fall asleep and then wake up with an explosion, inflicting flame damage on nearby opponents. The duration of sleep varies across games, but players can wake up faster by using certain moves or taking advantage of game mechanics. For example, in Super Smash Bros. Melee, Jigglypuff can ledge-cancel Sing and put an opponent to sleep indefinitely. In Brawl, if Jigglypuff uses Rest over water, it will wake up as soon as it touches the water. Additionally, Jigglypuff's sleep duration can be reduced by button mashing.

Characteristics Values
Jigglypuff's sleep duration 2 turns in Pokémon Red
3 turns in the main series Pokémon games
Half the amount of time in Super Smash Bros.
How to wake up Jigglypuff Jigglypuff wakes up after a fiery explosion
Jigglypuff wakes up if it lands in water
Opponents can hit Jigglypuff to wake it up
Jigglypuff's sleep vulnerability Jigglypuff is vulnerable to attacks that require charging, such as Lucario's Aura Sphere or charged smash attacks
Jigglypuff's sleep animation Jigglypuff's eyes blink open for a split second when it lands after sleeping in midair

shunsleep

Jigglypuff's Down Special move, Rest, causes it to fall asleep

Jigglypuff's Down Special move, Rest, is a powerful attack that causes Jigglypuff to fall asleep for a few seconds. During the move, Jigglypuff turns toward the camera and any opponent in contact with it is instantly hit. The attack is known for its high damage output, lack of startup lag, small range, and long vulnerability period.

While asleep, Jigglypuff is left vulnerable to attacks from opponents. In the Super Smash Bros. games, Rest deals damage with powerful knockback if used close to a foe. This is in contrast to its function in the Pokémon games, where Rest is a non-damaging move that heals the user. In Super Smash Bros., Jigglypuff can also use Sing to put opponents to sleep, making them vulnerable to Rest's powerful effects.

There are a few ways to wake up from Jigglypuff's Rest move faster. In Super Smash Bros. Brawl, if Jigglypuff uses Rest over water, it will wake up as soon as it touches the water. Additionally, in Melee, if Rest is countered by Roy or Marth, Jigglypuff will not be hit by the returning attack due to its invincibility frames.

Jigglypuff also has a Wake-Up Slap move, where it throws a punch that deals moderate knockback. This move can be used as a recovery option and can also inflict extra damage on sleeping opponents. Overall, while Jigglypuff's Rest move can be powerful, it leaves the user very vulnerable to attacks, so it should be used strategically.

shunsleep

In Super Smash Bros., Jigglypuff's Down Air Attack can combo into the Rest move

Jigglypuff is a character in Super Smash Bros. that has a reputation for being a "wussy" and "girlie" character, which has led to many players neglecting it. However, Jigglypuff is far from worthless and is, in fact, a character of choice for the hardest event matches. One of the reasons for this is its Down Air Attack, which can be one of Jigglypuff's most deadly combo tools.

The Down Air Attack can be performed when Jigglypuff is on the ground and the opponent rolls into it or if you get a perfect shield. To do this, drag your opponent upwards with a full hop down the air. Move backward while performing the move to ensure the opponent pops up in front of you. Toward the end of the move, start moving forward to gain momentum to catch up to your opponent while they are in hitstun. If done perfectly, you can jump while still in the air and follow up with a Rest move (a true combo). It is important to note that the combo works best around 35% on most characters to ensure the rest kill and is easier to perform on tall characters.

The Rest move is performed by pressing down + B and is a powerful smash attack that, when performed correctly, will send even characters with little damage flying high into the air. Rest will only work if Jigglypuff is directly "on top" of another character. This means that Jigglypuff needs to be in front of the opponent, not just touching them. For example, if an opponent is on a platform above you, set Jigglypuff up so that she's on a vertical line right below the character, then jump up and hit down + B. The Rest move is infamous for its ridiculous damage, no startup lag, very small range, and long vulnerability period.

It is important to note that Jigglypuff will immediately fall asleep after performing the Rest move and will wake up after three seconds or if a character hits her. This leaves Jigglypuff very vulnerable to attacks, especially strong attacks that require charging, like Lucario's Aura Sphere or charged smash attacks. Therefore, it is crucial to use the Rest move strategically and be cautious when playing against multiple human opponents.

shunsleep

Jigglypuff's Sing move can put opponents to sleep

Jigglypuff's Sing move is based on a move of the same name in the Pokémon games, introduced in Generation I. It is a Normal-type status move that has the sole effect of putting opponents to sleep. In the Super Smash Bros. games, Sing has a very long startup lag with a huge visual cue, and due to the move dealing no damage to shields and having long ending lag, it can be easily shielded and punished. The move's range is also very limited, only affecting grounded opponents.

The duration of the sleep caused by Sing is short, and opponents can easily wake up before Jigglypuff can act again, making the move nearly useless in singles. The timing of this move is crucial, and players must also be aware that opponents can fall asleep at different times during the move, with those at a low damage percent possibly waking up before Jigglypuff finishes singing. In Super Smash Bros. 4, a sweet spot was added closer to Jigglypuff, which puts opponents to sleep for longer than usual, but the move can still be blocked by shielding.

In Pokémon Rumble Rush, Sing could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Sing is also Wigglytuff's second move in Pokémon UNITE, obtained by evolving from Jigglypuff at level 4 and upgrading Defense Curl. In the Monopoly: Pokémon Kanto Edition board game, Sing is the Power Card belonging to Jigglypuff, allowing the player to take another turn immediately by putting all other players to sleep.

It is unclear why Jigglypuff does not fall asleep from its own singing. One theory is that Jigglypuff can't hear itself when it sings, but this is disputed by the fact that it gets mad when people fall asleep during its song. Another theory is that Jigglypuff directs its singing away from itself, but this is also disputed by the fact that it sings quietly to itself while walking down a road in one episode. A third theory is that Jigglypuff has evolved to withstand its own singing, as singing itself to sleep would be evolutionarily unfavourable.

The Future Shock: When the Sleeper Wakes

You may want to see also

shunsleep

In Melee, Jigglypuff can ledge-cancel Sing and repeatedly put an opponent to sleep

In Super Smash Bros. Melee, Jigglypuff can use its Sing move to put an opponent to sleep. Sing is Jigglypuff's Up Special Move, which emits sound waves and music notes from its body, putting all non-airborne opponents within range to sleep for a short time. This attack does not damage playable characters but instead disables them, allowing Jigglypuff to set up for a powerful attack.

The timing of this move is critical, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing, leaving it vulnerable to counter-attacks. To mitigate this risk, Jigglypuff can use the move in midair, ensuring that opponents fall asleep closer to the middle of the move and reducing the likelihood of them waking up early. Additionally, from Melee onwards, Sing can be ledge-cancelled, further improving its utility.

When Jigglypuff sings near a ledge, it will grab the ledge, cancelling the singing. However, if there is an opponent nearby, they will fall asleep. This is called a "Quick Sing" and can be used to set up combos. If executed correctly, Jigglypuff can repeatedly put an opponent to sleep using this technique, keeping them asleep for the rest of the game.

It is worth noting that opponents can escape the sleep state more quickly by rapidly moving the control stick or button mashing. Additionally, Jigglypuff is vulnerable during the move, and opponents can attack it if they are not put to sleep.

shunsleep

In Super Smash Bros. Brawl, Jigglypuff's Rest move deals less initial damage and knockback

In Super Smash Bros. Brawl, Jigglypuff's Rest move has been modified to deal less initial damage and knockback than in previous versions of the game. This change makes the move less effective and riskier to use, as it leaves Jigglypuff vulnerable to attacks from opponents.

The Rest move in Super Smash Bros. Brawl now only inflicts vertical knockback, which can be advantageous when used against opponents on the ground, as it will result in a Star KO or Screen KO. However, when used off-stage, Jigglypuff may self-destruct after knocking out the opponent. Additionally, the move has a slightly bigger hitbox and one more frame of intangibility, making it slightly safer to use.

The flower effect, unique to the Brawl version, allows the move to build up more damage, with a maximum of 42%. This effect replaces the fiery explosion seen in previous versions of the game, such as Melee. The fiery explosion in Melee deals more damage and has a larger hitbox, making it more effective in knocking out opponents.

The Rest move in Brawl has a longer vulnerability period, leaving Jigglypuff susceptible to attacks that require charging, such as Lucario's Aura Sphere or charged smash attacks. This vulnerability period, combined with the reduced damage and knockback, makes the move less appealing and riskier to execute.

To optimise the use of the Rest move in Super Smash Bros. Brawl, players should be cautious of their positioning and the timing of their attacks. Using Rest off-stage or against certain characters with strong counterattacks can lead to unfavorable outcomes. It is crucial to understand the strengths and weaknesses of Jigglypuff's moveset to make informed decisions during gameplay.

Frequently asked questions

Jigglypuff's sleep move, known as Rest, will wake the character up after a certain amount of time has passed. The duration of sleep varies across Super Smash Bros. games, but it can be reduced by button mashing. In Super Smash Bros. Melee, Jigglypuff can be woken up immediately by landing in water.

Jigglypuff's song puts nearby opponents to sleep by sending out visible sound waves. Opponents can avoid falling asleep by dodging or moving out of range of the sound waves.

Jigglypuff's Wake-Up Slap move deals extra damage to sleeping opponents. The Rest move also deals damage to nearby opponents when Jigglypuff wakes up.

Written by
Reviewed by

Explore related products

Share this post
Print
Did this article help you?

Leave a comment