
Sleeper Lock-In Mode is a new way to play fantasy basketball that allows managers to lock in a player's fantasy points following a game or risk them scoring more points in another game that week. This mode adds a layer of strategy to the game, requiring managers to make pivotal decisions and think ahead. Managers must decide whether to lock in a player's performance or pass and hope for better results in a subsequent game. This mode also ensures that each owner has the same number of games played, creating a more balanced game.
| Characteristics | Values |
|---|---|
| How does it work? | After a player plays a game, you can "lock-in" that game to count towards that week's fantasy score. |
| When do you lock in? | You must lock in a player's game before they start their next game. |
| How many games can you lock in? | You can only lock in one game per player per week. |
| Can you lock in a bench player? | No, only starters can be locked in. |
| Can you undo a lock-in? | No, once you lock in a player's game, you cannot lock in that player again for the remainder of the matchup week. |
| Can you change a player's position after locking in? | No, once locked in, the player and the starting slot they occupy cannot be changed. |
| What if you don't lock in a game? | If you don't lock in a game for a player, Sleeper will automatically take the fantasy points scored in their team's final game of the week, which could be zero if the player didn't play. |
| What if a player is traded? | If a player is traded after their points are locked in, they cannot be used for the remainder of the matchup, and the points remain with the original team. |
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What You'll Learn

How does Sleeper Lock-In work in fantasy basketball?
Sleeper Lock-In is a new game mode in fantasy basketball that adds a layer of strategy to the traditional Game Pick Mode. It allows fantasy managers to lock in a player's fantasy points following a game or risk having them score more points in the remaining games that week. This mode is excellent for those who cannot commit to making lineup changes every day or night and do not want to deal with the daily grind of season-long fantasy basketball.
In the traditional Game Pick Mode, fantasy basketball players select a single game each week for their players to score points. However, the new Lock-In Mode on Sleeper requires players to decide after each game whether to lock in their performance for that week's fantasy score. This adds a new strategic element to the game, as players must weigh the potential of their player's future performance against the security of the points they have already earned.
To play Sleeper Lock-In, fantasy managers must first draft their team, focusing on starters before depth. Each player on a squad will only have one game per week that counts toward the matchup score, which helps reduce the advantage of players who play more games in a week. After a player has participated in a game, the fantasy manager must decide whether to lock in their fantasy points for that game to count toward their weekly total score. This decision must be made before the player's next game starts, and once locked in, the player's game cannot be changed for the remainder of the matchup week.
The Lock-In mode offers a unique and strategic twist to fantasy basketball, and by understanding the rules, staying active, and making informed decisions, players can gain an edge over their competition. It is important to note that only players in the starting lineup can have their fantasy points from their previous game locked in, and bench players are not eligible for lock-in. Additionally, if a player is traded to another team, their locked-in points remain with the original team for that week.
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Can you undo a lock-in?
In Sleeper Fantasy Basketball, Lock-In Mode is a game mode that adds a layer of strategy to the traditional Game Pick Mode. After a player's game, you decide whether to "lock in" their performance to count for that week's fantasy score. However, once you lock in a player's game, you cannot undo or alter that decision. You cannot lock in that player again for the remainder of the matchup week, and you cannot swap that player into a different positional spot. If a player does not play, you will need to swap another player in, or you will get zero points for them that week.
While it is not possible to undo a lock-in, you can still engage with the community and discuss strategies, trades, and player performance. This can provide insights and help you make better decisions in the future. It is important to stay flexible and be prepared to adjust your approach as the season progresses.
Additionally, it is worth noting that if you forget to lock in a game for a player, Sleeper will automatically take the fantasy points scored in their team's final game of the week, which could be zero if the player did not play. Therefore, it is crucial to draft wisely, manage your team proactively, and stay engaged with the fantasy basketball community.
In the context of hair locks, it is possible to undo or unlock them without cutting or shaving them off. This can be done by soaking the locks in warm water, shampooing, conditioning, and carefully combing or picking out the locks.
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Can you lock in a bench player?
In Sleeper's fantasy basketball, you can lock in a bench player. The platform introduced the Lock-In Mode in the 2022-23 season, which allows users to lock in a player's game after it is completed. This mode offers more strategy than the Game Pick Mode, where users select a single game each week for their players to score points.
In Lock-In Mode, you can pass on a game or lock it in after completion. However, there are a few important rules to keep in mind. Firstly, you must lock in the player's game before they start their next game. Once a player is locked in, you cannot lock them in again for the rest of the matchup week, and you cannot swap them into a different positional spot. Additionally, if you do not lock in a game for a player, Sleeper will automatically take the fantasy points scored in their team's final game of the week, which could be zero if the player did not play. Therefore, it is crucial to analyze your players' past performances, upcoming matchups, and health status to make informed decisions.
While the sources do not explicitly mention unlocking bench players, they do discuss the ability to drop or release bench players in other platforms and leagues. In some cases, bench players can be dropped or released during their games, and you can pick up a different player. However, it is important to note that some platforms, like Yahoo, have added the option to lock bench players after a game starts, preventing users from picking up a different player.
Overall, it is important to understand the specific rules and strategies of the platform and league you are participating in to make informed decisions about locking in bench players.
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How to do a front sleeper choke hold
A sleeper choke hold is a grappling hold that slows blood supply to the brain and causes the person being choked to pass out. It is an incredibly dangerous move that should only be used in extreme situations or under the watch of a martial arts referee or expert. The goal of a sleeper choke hold is to restrict blood flow, not airflow, so only use force on the sides of your opponent's neck.
If you can't get behind your opponent, opt for a front sleeper choke hold. When your opponent lunges at you, wrap your arms around the back of their neck. Throw your feet behind you to put more weight on your opponent's back and squeeze the sides of their neck. They will eventually go limp. This is the same as a rear choke hold, except you are using your body weight instead of your upper-body strength to keep your opponent locked in place.
If the fight gets messy and you end up on the ground, you can use a guillotine choke. Get an arm around your opponent's neck (either arm works). Then, grip the wrist of the arm you have around their neck and pull. You can either wrap your legs around your opponent's torso to keep them from fighting back, or kick your legs out at an angle to tilt your opponent's head down.
Remember, the goal of a sleeper choke hold is to restrict blood flow, not airflow. If you apply too much pressure to your opponent's throat, you may damage their windpipe. Release your choke hold after 10 seconds unless you are in immediate danger. If you continue to apply pressure to your opponent's neck for 20-30 seconds, you may permanently injure them or even kill them. If you've correctly applied pressure to the neck's major arteries, your opponent should go limp after 5-10 seconds. Always release your opponent the moment they go limp and seek medical attention if they are unresponsive after you let them go.
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How to do a guillotine choke
To perform a guillotine choke, the athlete forces the opponent’s head under their armpit. The guillotine choke can be performed standing, on the ground, or in any position in between. The athlete then applies pressure to the trachea using their forearm. The athlete can then choose to perform a "blood choke", which cuts circulation to the brain, or a trachea choke.
For a blood choke, the athlete must angle their choking arm so that the antecubital fossa (the cavity created by the elbow) is directly under the opponent's chin. This angle will cut off blood flow to the brain, causing the opponent to pass out. For a trachea choke, the athlete squeezes the trachea by pulling the forearm up with their other hand while raising the chest for added pressure. The pressure from the chest and forearm will crush the windpipe, causing enough pain to force the opponent to tap out.
To maximize the chances of finishing the move, the opponent's head must be completely placed under the armpit. The forearm must be directly on the opponent's throat. Alternatively, the choking arm can be placed higher so that the bicep and forearm pressure the sides of the neck. The elbow pinch at the end of the move is crucial to making the choke tight.
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Frequently asked questions
Sleeper Lock-In mode is a new way to play fantasy basketball that allows fantasy managers to lock in a player's fantasy points following a game or choose to take the risk that they will score more fantasy points in one of the remaining games that week.
Each player on your squad will only have one game per week that counts toward your matchup score. After each game, you must decide whether to lock in a player's performance to count for that week's fantasy score. You will need to repeat steps until you have an entire lineup locked in.
Sleeper Lock-In mode ensures that each owner has the exact same number of games played. It also adds a layer of strategy that goes beyond the traditional Game Pick Mode.











































