
Sleep is a status effect in Monster Hunter World that can be inflicted by both hunters and monsters. When a hunter or monster falls asleep, they become immobile and susceptible to increased damage from a one-time attack. The first hit on a sleeping monster will result in doubled damage and will wake the monster up. This strategy is commonly used to set up powerful attacks or combos, such as sleep bombing, where players place large barrel bombs next to the sleeping monster to deal massive damage. Players can also cure sleep by consuming an Energy Drink before falling asleep.
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What You'll Learn
- Sleep is a status effect that renders the hunter or monster immobile for several seconds
- The sleep effect can be cured with an energy drink, being hit by an ally or a monster
- Sleep damage is x2
- Sleep bombing is the process of putting large barrel bombs next to a sleeping monster
- Sleep status can be inflicted by hunters or monsters through weapons, items, and attacks

Sleep is a status effect that renders the hunter or monster immobile for several seconds
Sleep is a status effect in Monster Hunter World (MHW) that can be triggered by both hunters and monsters. When a hunter or monster is affected by the sleep status, they become immobile for several seconds. Hunters will stumble and be allowed only movement input before falling into a deep slumber, while monsters will topple over and remain asleep for about 40 seconds.
The sleep effect can be triggered by buildup damage inflicted by weapons, items, and ammo that can inflict sleep damage. Monsters' resistance to sleep modifies the buildup damage required to trigger the effect. Each successive trigger of sleep requires more buildup, while the effect duration remains the same.
When a monster falls asleep, it becomes susceptible to increased damage from a single source, which will wake it up and end the effect. This presents an opportunity for hunters to deal significant damage. It is recommended that the first attack on a sleeping monster comes from a player with a high-damage-dealing weapon to maximize the damage bonus.
To prevent hunters from falling asleep, they can consume an Energy Drink during the drowsy animation stage to cure the sleep ailment and avoid becoming immobile. Once a hunter has fallen asleep, only monster attacks or attacks from allies can knock them out of their slumber.
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The sleep effect can be cured with an energy drink, being hit by an ally or a monster
Sleep is a status effect in Monster Hunter World that can affect both hunters and monsters. When a hunter or monster is put to sleep, they will stumble for a few seconds, only allowing for movement input, before falling asleep and becoming completely incapacitated for several seconds. During this time, they will take increased damage, and any hits that cause knockback will result in the affected party succumbing to the effect immediately.
The sleep effect can be cured in a few different ways. One way is to consume an Energy Drink right before the status takes effect or during the drowsiness stage. Energy Drinks are crafted from materials gathered in the field and brought on hunts. They can be consumed from the Item Bar to restore 25 stamina and cancel the Sleep Status Effect.
Another way to cure sleep is to be hit by an ally or a monster. This will snap the affected party out of their slumber and back into the battle. However, it is important to note that being hit while affected by sleep will cause the affected party to succumb to knockback immediately, potentially putting them in a vulnerable position.
Finally, the sleep effect will eventually wear off on its own after about 40 seconds for monsters and several seconds for hunters. Each successive trigger of Sleep requires more buildup than the last, but the effect duration remains the same.
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Sleep damage is x2
Sleep is a Status Ailment in Monster Hunter World (MHW) that can be inflicted by both hunters and monsters. When a hunter or monster falls asleep, they become immobile and susceptible to increased damage from a one-time attack, after which they will wake up. This is known as a wake-up hit, and it is recommended that the hit comes from a weapon with a big one-hit attack, such as the Great Sword, Hammer, or Gunlance.
To put a monster to sleep, hunters can use Sleep-element weapons, items, or Endemic Life to inflict Sleep Buildup. Each monster has a certain sleep tolerance, and once the threshold is reached, the monster will fall asleep. However, each successive trigger of Sleep requires more buildup than the last, so hunters must be strategic about when to induce sleep.
It is important to note that the wake-up hit's damage is not affected by the hitzone that is attacked. Therefore, hunters should focus on using the most powerful attack available to take advantage of the sleep damage bonus. This can be achieved through coordination among team members, ensuring that the player with the highest damage-dealing weapon delivers the wake-up hit.
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Sleep bombing is the process of putting large barrel bombs next to a sleeping monster
Sleep bombing is a strategy in Monster Hunter: World that involves putting large barrel bombs next to a sleeping monster and detonating them to deal significant damage. The process of sleep bombing requires coordination and preparation. Here's a step-by-step guide on how it works:
Firstly, it's important to understand the Sleep status effect in Monster Hunter. When a monster accumulates enough sleep damage, it will fall asleep for a brief period, usually around 40 seconds. During this time, it becomes immobile and susceptible to increased damage. The key to sleep bombing is to take advantage of this vulnerability by strategically placing bombs around the monster.
Once the monster falls asleep, players should quickly place large barrel bombs near the monster's head. It is crucial to act fast, as the Sleep effect doesn't last long, and other players might accidentally wake the monster up with poorly timed attacks. Communication and coordination are essential to ensure a successful sleep bombing.
When placing the bombs, players should be careful not to hit the monster directly, as this will waste the opportunity for increased damage. Instead, they should angle their attacks to hit only the bombs, using tools like a slinger, bow, or kinsect. The mustard shot, for example, can be used to direct your kinsect to attack the bombs without hitting the monster.
After the bombs are set, the next step is to detonate them. This is typically done with a strong attack, such as a True Charge slash or Wyvern Ammo. The first hit on the sleeping monster will result in multiplied damage, so it's crucial to time the detonation right. If a small bomb is used to detonate the large bombs, it should be placed at a distance from the monster to avoid waking it up prematurely.
Sleep bombing can be a powerful tactic in Monster Hunter, but it requires teamwork and coordination. It's important to communicate with your team beforehand to ensure that everyone understands the plan and refrains from attacking the monster prematurely. With proper execution, sleep bombing can deal massive damage to monsters and create a sense of rewarding teamwork among players.
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Sleep status can be inflicted by hunters or monsters through weapons, items, and attacks
Weapons that can inflict Sleep Buildup include swords, such as the Scaly Sword, and the Jagras Raider. The Sleep effect is particularly useful for ranged weapons. Hunters can also use items such as tranquilizers to induce sleep in monsters.
Once a monster is asleep, hunters have a brief window to prepare a large attack. Any hit on a sleeping monster will result in increased damage, with the first hit that wakes the monster up dealing double damage. This makes weapons with big one-hit attacks, such as the Great Sword, Hammer, or Gunlance, ideal for waking up sleeping monsters and dealing maximum damage. Hunters can also use barrel bombs to deal burst damage to specific monster parts, helping to break those areas, such as the tail or horn.
Hunters themselves can also be affected by the Sleep status, causing them to stumble and move slower before eventually falling asleep and becoming completely incapacitated. During this drowsy state, hunters can cure the Sleep effect by consuming an Energy Drink. If the hunter falls asleep, they can only be knocked out of their slumber by monster or allied attacks.
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Frequently asked questions
Sleep is a status effect in Monster Hunter that causes the target (hunter or monster) to fall asleep and become immobile for several seconds.
To make a monster fall asleep, players need to attack them with sleep-element weapons, items, or endemic life to inflict sleep buildup. Once the buildup is high enough, the monster will fall asleep.
When a monster is asleep, it becomes susceptible to increased damage from attacks. The first hit on a sleeping monster will wake it up and deal double damage. This is known as a wake-up hit.
If a hunter falls asleep, they can be woken up by being attacked by an ally or a monster. They can also cure the sleep effect themselves by using an energy drink before they fall into a deep slumber.










































