
In the video game Eve Online, Sleepers are a presumably extinct human race that lived thousands of years before the playable Eve races. Their remaining installations and defence systems can be found throughout W-Space, and their drones can be fought by players. Sleeper drones have better AI than normal NPCs and deal very high damage with each shot. They can be difficult to fight, and players have discussed strategies for taking them on, including the use of battlecruisers and battleships.
| Characteristics | Values |
|---|---|
| Nature of Sleepers | A presumably extinct human race that lived thousands of years before the playable EVE races |
| Sleeper Drones | Attack as soon as a player ship is spotted but may switch targets over time when more targets are available |
| Threat Level | Every action against a Sleeper raises the player's unknown threat level and if it surpasses the player's threat level, the Sleepers will change targets |
| Sleeper Attacks | Energy beam dealing EM and Thermal damage; light, heavy or cruise missiles (depending on the class of the Sleeper ship) dealing Explosive and Kinetic damage |
| Orbit Range | Depends on the ship class of the Sleeper |
| Movement | If a player runs away, the Sleepers will try to follow; if the player is faster, the Sleepers may cancel the chase, fly back in the direction of their starting positions, and then resume the chase |
| Teleportation | If Sleepers venture too far from their starting positions (around 200km), they will teleport back |
| Sleeper Sites | Feature dangerous sentry towers (Vigilant, Wakeful, and Restless) with a very slow fire rate but very high volley damage |
| Neutralization | Players cannot neutralize a Sleeper's capacitor since they have infinite energy |
| Drones | Can be used against Sleepers but require players to have generated enough threat before the drones are launched |
| Ship Category | PvE or "Sleeper-shooting" ships are not the most important category for life in a wormhole; a dedicated scanning ship is more important |
| Sleeper Difficulty | They hit with every kind of damage type and hit hard, so defenses must be all-inclusive and strong |
| Ship Size | Bigger is not always better; small guns on a frigate/destroyer with good skills and knowledge can be effective |
| Battlecruisers | Tier 1 battlecruisers are good for PvP, Tier 2 battlecruisers are better for killing sleepers |
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What You'll Learn
- Sleeper drones attack player ships and can deal with high levels of damage
- Sleepers have infinite energy, but players can use drones to fight them
- Players should tank all four damage types to avoid Sleeper attacks
- Tier 2 battlecruisers are better for killing Sleepers
- Sleepers will chase players, but can teleport back to their starting positions

Sleeper drones attack player ships and can deal with high levels of damage
The Sleepers are a presumably extinct human race that lived thousands of years before the playable EVE races. Their drones, which guard their former bases and systems, are equipped with advanced technology and can overcome any unprepared explorer. Sleeper drones will attack as soon as they spot a player ship and will switch targets when more targets are available. They will attempt to orbit the player at a range depending on the ship class of the Sleeper.
Sleeper drones can deal very high levels of damage. They attack with an energy beam that inflicts EM and Thermal damage and fire light, heavy, or cruise missiles (depending on the class of the Sleeper ship), causing Explosive and Kinetic damage. The damage is higher in higher-class wormholes, and even in Class 3 pockets, they can exceed 1,000 points per shot against an 80% resist tank. Many Sleeper sites also feature dangerous sentry towers that have a slow fire rate but can cause extremely high volley damage.
To defend against Sleepers, players should aim to tank all four types of damage (an 'omnitank'). Battlecruisers are recommended for killing sleepers, with tier 2 battlecruisers being better than tier 1. The Ferox, a tier 1 battlecruiser, is an exception due to its shield resist bonuses. Additionally, drones can be used against Sleepers, but players must generate enough threat before deploying them; otherwise, the Sleepers will instantly target and destroy the drones.
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Sleepers have infinite energy, but players can use drones to fight them
Sleepers are a presumably extinct human race in the game EVE that lived thousands of years before the playable races. Their remaining installations and defence systems can be found throughout W-Space, and they are far more advanced, technologically, than the current human races.
Sleepers have infinite energy and can use energy beams to deal EM and Thermal damage, as well as firing light, heavy, or cruise missiles. They can also neut players from a long range. Due to their advanced technology, players must be well-prepared before engaging with Sleepers.
When a player ship is spotted, Sleeper Drones will attack, and they may switch targets if more targets become available. Every action against a Sleeper will raise the player's assigned threat level, which is unknown to the player. If the threat level surpasses the targeted player's threat level, the Sleepers will change targets.
Players can use drones to fight Sleepers, but they must generate enough threat against themselves before launching the drones, or the Sleepers will instantly target and destroy them. This makes it nearly impossible for lone players in W-Space to generate enough threat to safely deploy drones. Therefore, sentry drones, which can be recalled instantly, are a popular choice in anti-Sleeper combat.
To effectively combat Sleepers, players should aim for an omnitank that can withstand all four types of damage that Sleepers deal. Additionally, battlecruisers are considered a good option for killing Sleepers, with the second-tier battlecruisers being particularly effective.
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Players should tank all four damage types to avoid Sleeper attacks
The Sleepers are a presumably extinct human race that lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout W-Space. Sleeper drones, which still guard their former bases and systems, can easily overcome any unprepared explorer.
The Sleeper Drones will attack as soon as a player ship is spotted. Every action against a Sleeper will raise your assigned threat level, which is unknown to the player, and if it surpasses the targeted player's threat level, the Sleepers will change targets. The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage.
Therefore, players should tank all four damage types to avoid Sleeper attacks. This is known as an 'omnitank'. Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher-class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank.
Sleepers have infinite energy and can neut you from a long range. They can also web players and, in class 3 and higher wormholes, they warp scramble. They deal extra damage against capital ships. Sleepers have only armour and hull hitpoints but in some rare cases have spawned with an additional shield layer. They will repair their armour as soon as they receive damage and, in higher-class wormholes, will even start to remote repair each other.
Many Sleeper sites also feature dangerous sentry towers (Vigilant, Wakeful, and Restless). These sentries have a very slow fire rate but very high volley damage and can pose a threat to ships with low tank buffer. They always deal with EM and Thermal damage and can reach up to 250km. Their signature radius is 50m, making them very hard to hit, especially with missiles.
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Tier 2 battlecruisers are better for killing Sleepers
When it comes to battling Sleepers, it's important to understand that they are not your typical NPC opponent. Sleepers will attack with a range of damage types, including energy beams, explosive missiles, and kinetic damage, and they hit hard. This means that your defences need to be strong and cover all bases.
Tier 2 battlecruisers are purpose-built for this kind of challenge. While Tier 1 battlecruisers are flashier and better for PvP, their Tier 2 counterparts are designed to withstand the onslaught of Sleeper attacks. Every Tier 2 battlecruiser can tank a Class 2 Sleeper anomaly, which is no small feat. With the right skills and fitting, they can even take on some Class 3 Sleeper sites solo, although this is a risky endeavour.
The versatility of Tier 2 battlecruisers is a key advantage. They can be fitted with a range of tech2 modules, which can be downgraded to tech1 'named' modules without sacrificing their ability to tank most Sleeper attacks in Class 2 anomalies. This adaptability allows pilots to customise their ships to their preferred style while still providing a robust defence against Sleepers.
Additionally, Tier 2 battlecruisers are not just limited to battling Sleepers. They can be retasked for other non-combat roles, such as gas cloud harvesting or salvaging Sleeper wrecks during combat. This versatility adds to their overall value and makes them a worthwhile investment for pilots looking to take on the challenges posed by Sleepers.
While other ships, such as battleships, can also be effective against Sleepers, Tier 2 battlecruisers offer a balance of power, adaptability, and versatility that makes them a top choice for pilots looking to take on these formidable foes.
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Sleepers will chase players, but can teleport back to their starting positions
Sleepers are a presumably extinct human race in the game EVE that lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout W-Space. They are far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can easily overcome any unprepared explorer.
If a player ship is spotted, the Sleeper Drones will attack. They will try to orbit the player at a range depending on the ship class of the Sleeper. They can use MWDs to get into orbit range, which will result in very high velocity even for battleships. If a player runs away, the Sleepers will try to follow. If the player is faster than the Sleepers, they will sometimes cancel the chase, fly back towards their starting positions for a few seconds, and then resume the chase. If they venture too far away from their starting positions (around 200km), they will teleport back.
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player). If your threat level surpasses that of another player, the Sleepers will switch targets. The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. Sleepers deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher-class wormholes.
Players cannot neutralize nor Nosferatu the capacitor of a Sleeper since they have infinite energy. The Sleepers, on the other hand, can neut you from a long range. Drones can be used against Sleepers, but only after players have generated enough threat against themselves. Otherwise, the Sleepers will instantly target the drones and destroy them.
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Frequently asked questions
Sleepers are a presumably extinct human race that lived thousands of years before the playable Eve races. Their remaining installations and automated defence systems can be found throughout W-Space.
The Sleeper Drones will attack as soon as a player ship is spotted. They will try to orbit the player depending on the ship class of the Sleeper. They will deal very high damage on each shot, and their damage will be higher in higher-class wormholes.
It is recommended to use a battlecruiser, specifically the 2nd tier battlecruisers, for killing sleepers. You will need fitting and module skills, and you should be able to scan well.










































