
In Baldur's Gate 3, players need to wake up Art Cullagh, a sleeping man in the Last Light Inn, to progress in the game. Art Cullagh is a former Flaming Fist mercenary who holds the key to saving the Shadow-Cursed Land, but he has been lost in the shadow-cursed lands for decades, leaving him in a state of mental ailment. To wake him up, players must find a battered lute, either by killing Malus Thorm or pickpocketing him, and play a few notes for Art.
| Characteristics | Values |
|---|---|
| Name of the quest | Wake Up Art Cullagh |
| Name of the sleeping man | Art Cullagh |
| Location of the sleeping man | Last Light Inn |
| Location of the lute | On Malus Thorm's body |
| Quest to be completed after waking Art Cullagh | Locate Thaniel |
| Quest to be completed after waking Art Cullagh | Defeat Oliver |
| Quest to be completed after waking Art Cullagh | Recruit Halsin as a companion |
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What You'll Learn

Find the Battered Lute
To find the Battered Lute in Baldur's Gate 3, players must make their way to the House of Healing, where they will encounter Malus Thorm, the boss players must defeat to obtain the lute. Players can improve their chances of defeating Malus by exploring the House of Healing and obtaining the book Surgery and Physiology: A Sharran's Primer. Reading the book allows players to convince Malus to practice dissection on himself instead of the player and their party.
Once players have defeated Malus, they can obtain the Battered Lute from his body. The Battered Lute is a uniquely named lute with the initials "AC" meticulously carved into its body. It is otherwise identical to the common item variation.
After obtaining the Battered Lute, players must return to the Last Light Inn and play a few notes on the lute for Art Cullagh, a sleeping man located in a northeastern room on the first floor. Art Cullagh is a former Flaming Fist mercenary who wandered out of the Shadowfell, but a century spent in darkness has left him insensible. Spells and potions have no effect on his condition, but playing the Battered Lute will wake him up instantly.
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Play the Lute for Art Cullagh
To play the lute for Art Cullagh in Baldur's Gate 3, you must first obtain the Battered Lute. This item is carried by Malus Thorm, who can be found at the House of Healing, located at the north end of the western side of the map. Make sure you have a Moon Lantern with you, as the Shadow Curse will keep depleting your HP.
Once you have the lute, return to the Last Light Inn and find Art Cullagh in the far-right room on the bottom floor. Interact with him, and you will get the option to play the lute. Playing a few notes on the lute will wake Art Cullagh up instantly.
Waking Art Cullagh is a side quest in Baldur's Gate 3. Art Cullagh is a former Flaming Fist mercenary who wandered out of the Shadowfell, but a century spent in the darkness has left him insensible. Spells and potions have no effect on his condition, but playing the Battered Lute will wake him up. Once he wakes up, he will ask to see Halsin, and the quest to restore the Shadow-Cursed Lands can continue.
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Talk to Halsin
To wake the sleeping man, Art Cullagh, in Baldur's Gate 3, players will need to find his Battered Lute. Art Cullagh is a former Flaming Fist mercenary who spent a century in the Shadowfell, leaving him in a magically induced sleep. Spells and potions have no effect on his condition, but playing his lute will wake him up.
To find the lute, players must venture into the Shadow-Cursed Lands and locate Malus Thorm in the House of Healing. Players can either kill Malus or pickpocket him to obtain the lute. Once players have the lute, they can return to Art Cullagh at the Last Light Inn and play a few notes to wake him up.
After waking Art Cullagh, players should speak to him to receive information about Thaniel, the spirit of the land. Art will also ask to see Halsin, a powerful druid and a potential companion in the game. Halsin can be found in the player's camp, and speaking with him about Art Cullagh will initiate another quest, leading to Halsin joining the player's party.
To recruit Halsin, players must first complete the main story quest "Rescuing the Druid Halsin," which involves infiltrating the Goblin Camp and rescuing Halsin from the Worg Pen. After rescuing Halsin and killing the True Soul leaders of the Goblin Camp, players can return to their camp and speak to Halsin. Halsin will then offer to join the player's party and assist in their quests.
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Locate Thaniel
To locate Thaniel, the spirit of the land, players will first need to wake Art Cullagh, a former Flaming Fist mercenary, from his century-long slumber in the Last Light Inn. Spells and potions will not work, but a battered lute found on Malus Thorm will. Once awake, Art will provide information that will help locate Thaniel.
After waking Art, Halsin will ask the party to help retrieve Thaniel, who has been cast into the Shadowfell by a curse set by Ketheric Thorm. Halsin will open a portal to the Shadowfell just north of the Last Light Inn's protective barrier, but this will provoke all the nearby shadows and undead into attacking. Players must stay behind to guard the portal and prevent several waves of enemies from destroying it. If the portal still exists after four complete rounds, the player will win the fight.
After defending the portal, Halsin will ask the party to find Thaniel's missing half, Oliver. Oliver's home is just northeast of the Shadowed Battlefield waypoint, under the big statue in the town square. Players will hear Oliver before they see him. Inside, they will have two options: play hide and seek with Oliver or tell him that they know who he is and that he needs to reunite with Thaniel.
If players choose the former, they will need to pass a Perception check to find Oliver, and they will then need to play hide and seek again, this time with three powerful Shadows called Mummy, Daddy, and Doggy attempting to fight them. After winning at hide and seek and beating this shadow family, Oliver will give players the Ring of Shadows item.
If players choose the latter, Oliver will conjure a shadow portal and run off inside, and players will need to follow him into battle with the shadows, as well as Oliver himself and his 'friends' (who only have 1HP). Once everyone on the battlefield is downed except Oliver, he will speak with the players again. After this, Oliver will be reunited with Thaniel.
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Recruit Halsin to your party
To recruit Halsin to your party in Baldur's Gate 3, you'll need to find and rescue him and complete some quests in Act 2. Here's a step-by-step guide to recruiting Halsin:
Step 1: Reach the Emerald Grove
In Act 1, make your way to the Emerald Grove, where you'll learn about Halsin, the First Druid, and the leader of the Druids. You'll be tasked with finding and rescuing him as he has gone missing.
Step 2: Rescue Halsin from the Goblin Camp
Infiltrate the Goblin Camp and navigate to the Shattered Sanctum, the main area of the camp. Rescue Halsin, who is being held captive in the Worg Pen. After defeating the goblins, return to Emerald Grove with Halsin.
Step 3: Celebrate and Travel with Halsin
Halsin will throw a party at your camp to celebrate his rescue, with both Druids and Tieflings in attendance. Here, he will offer to travel with you to Moonrise Towers, and you can accept his offer.
Step 4: Complete Quests in Act 2
In Act 2, continue your journey with Halsin to the Shadow-Cursed Lands. Look for the Last Light Inn, where you will find a cursed man named Art Cullagh. Return to your camp and speak with Halsin about Art Cullagh and the boy he is looking for, Thaniel.
Step 5: Retrieve Thaniel
Halsin will ask for your help in saving Thaniel. Go back to the Last Light Inn and defend Halsin while he travels through a portal to retrieve Thaniel. After defeating the waves of enemies, Halsin will emerge with Thaniel, and you can meet him back at your camp.
Step 6: Recruit Halsin to Your Party
Once you talk to Halsin at your camp, you will have the option to recruit him permanently into your party. Halsin, with his ability to transform into a bear, powerful melee attacks, and support spells, can be a great asset to your group.
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Frequently asked questions
To wake up Art Cullagh, you need to find a lute and play it for him. You can find the lute by looting the corpse of Malus Thorm in the House of Healing. Once you have the lute, go to the Last Light Inn and play it for Art. This will wake him up instantly.
Art Cullagh can be found in the Last Light Inn, which is a hub area for Act 2. It is located in the Shadow-Cursed Lands. Once you reach the inn, head to the first floor and look for a room full of people, including a sleeping man on a cot. That sleeping man is Art Cullagh.
After Art Cullagh wakes up, he will give you information that will help you find Thaniel, the spirit of the land. This will bring the "`Wake up Art Cullagh`" side quest to an end. However, the quest to restore the Shadow-Cursed Lands will continue.










































