Command Board: Tips And Tricks For Birth By Sleep

how to use the command board birth by sleep

The Command Board is a mini-game in Kingdom Hearts Birth by Sleep that can be used to power up the player's Deck Commands by obtaining Command Panels and levelling them up. Players toss a dice and move towards their goal, gaining Goal Points (GP) along the way. Players also have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. Players have the option to roll the dice, use at least one Command Card as part of a Hand, check the status of the game or choose different options to adjust gameplay. While playing on larger boards or longer games, Hands will be your best friend. Always keep a close eye on your competitors' worth, and if they're close to winning, do everything within your power to stop them.

Characteristics Values
Game type Board game, mini-game
Objective Power up your Deck Commands by obtaining Command Panels and levelling them up
Movement Toss the dice and move towards your goal
Rewards Gain Goal Points (GP) and steal GP from rivals
Player options Roll the dice, use Command Cards, check status, adjust gameplay
Direction After rolling the dice, can go in any direction except the direction you came from
Route No specific route to take to win the game
Checkpoints Four checkpoints in blue, red, green, and yellow
Checkpoints reward Passing through all four checkpoints before landing on the start panel nets extra GP
Command panels Landing on a white command panel allows players to purchase it and select a Command Card
Command panels reward Players who stop on their own Command Panel can spend GP to level them up
Bonus Panels Each Command Board has a unique Bonus Panel reward
Speed Change Walking Speed and Message Speed settings to "Fast" to speed up the game
Strategy Play dirty, abuse the Checkpoint system, spread your influence across Command Panels

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Using Command Cards

The Command Board in Kingdom Hearts: Birth by Sleep is a mini-game that can be used to power up your Deck Commands by obtaining Command Panels and levelling them up. Players toss a dice and move towards their goal, gaining Goal Points (GP) along the way. Players can also steal GP from their rivals and use certain panels and Command Cards to their advantage.

Command Cards are cards that represent Deck Commands or Action Commands that you have. You can hold up to five cards in your hand at a time, and you can use them after purchasing Command Panels to set a certain Deck Command or Action Command to level up. You can also activate different effects by spending them before you roll the dice. For example, some Command Cards can protect you from Special Panels.

When it is your turn, you have several options: roll the dice, use one or more Command Cards as part of a Hand, check the status of the game, or choose different options to adjust gameplay and help. After rolling the dice, you can go in any direction on the board except the direction you just came from, and there is no specific route to take to win.

There are four Checkpoints throughout the board: blue, red, green, and yellow. Passing through all four panels is optional, but doing so before landing on the start panel nets extra GP. Landing on a white command panel will allow players to purchase it, paying a certain amount of GP and selecting a Command Card. Purchasing a command panel colours it based on the player's colour and shows what level the command is at. Players can also steal the panel from others for a large amount of GP. Players who land on their own Command Panel can spend their current GP to level them up until the command is mastered. They can also level them up by landing on a Checkpoint or the Start Panel and selecting a Command Panel of choice.

To win, there is a certain number of total GP a player must have. While playing on larger boards and/or in longer games, Hands will be your best friend. Always keep a close eye on your competitors' worth, and if they're close to winning, do everything within your power to stop them (e.g. playing Stun hands, using Three Dice rolls to rush the finish line, etc.). If you're just going for a win, play aggressively; don't lay your Magic Commands on the board, constantly use Two Dice Hands (as they've a better pay-off than Three Dice Hands), and have fun dominating the Checkpoints!

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Dice rolls

The Command Board in Birth by Sleep is a mini-game that allows players to power up their Deck Commands by obtaining and levelling up Command Panels. Players toss the dice and move towards their goal, gaining Game Points (GP) along the way. Players can also steal GP from their rivals and use certain panels and Command Cards to their advantage.

Players have several options on their turn: they can choose to roll the dice, use Command Cards as part of a Hand, check the status of the game, or adjust gameplay settings. After rolling the dice, players can move in any direction except the direction they came from, and there is no specific path that must be taken to win.

Players should also be strategic about when to roll the dice. For example, when running towards the red cube, it is recommended to take the Prize Cube path, which allows players to collect free cash on their next pass. Additionally, players can aim for teleport squares, which enable them to warp back to previous locations and plant commands more efficiently.

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Checkpoints

GP is a crucial resource in the Command Board. Players can gain GP by moving towards their goals and can even steal GP from their rivals. Landing on a white command panel allows players to purchase it by paying GP and selecting a Command Card. Players can also steal panels from others by paying a large amount of GP.

The checkpoint system in the Command Board encourages players to visit all four checkpoints before returning to the start block to claim a significant bonus. This strategy helps players accumulate more GP and gain an advantage over their opponents.

Additionally, players receive Command Cards when they pass through each checkpoint. These cards can be used strategically to enhance their gameplay and gain an edge over their competitors.

It is worth noting that players should not be afraid to restart the game if they are struggling to claim a desired spot or if they want to aim for specific Bonus Panels. Restarting can provide a fresh opportunity to implement different strategies and make more favourable moves.

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Bonus Panels

When a player lands on a Bonus Panel, they can obtain a new Deck Command without using a Command Card. However, they will still need to pay for it. These Bonus Panels can be a great way to enhance your Deck Commands and gain an advantage over your rivals. They can also help you level up your commands, even if you don't win the game.

To make the most of Bonus Panels, players should keep an eye on their competitors' progress and use strategies like Hands to slow them down if they are close to reaching a Bonus Panel first. Playing longer Command Board games can also give you more opportunities to claim Bonus Panels. Additionally, visiting all the Checkpoints and returning to the starting block can provide you with a significant bonus.

It's important to note that some Bonus Panels may have rewards that are only available for a limited number of games. So, if you're aiming for a specific reward, it's worth checking the Bonus Panel's details before playing. Overall, Bonus Panels are a valuable aspect of the Command Board that can enhance your gameplay experience and provide useful rewards.

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Stealing GP

Firstly, players can steal GP from other characters by landing on a Special Panel, which is gold and purple in colour. This will trigger an event, which may be positive or negative, such as Gigawatt Jolt, which allows the player to steal GP from nearby characters when either the player or opponent ends their turn close to each other.

Secondly, players can steal Command Panels from other players, which will cost 5 times the value of the panel in GP. For example, if the panel is worth 363 GP, it will cost 1815 GP to steal it. This is a costly but effective way of gaining GP and preventing other players from gaining GP when they land on your Command Panels.

Finally, players can encounter Captain Justice and Captain Dark during the game, who will follow a player for several turns. Captain Justice will reward the player with GP, whereas Captain Dark will steal GP from the player every turn. These characters can be passed onto other players when they come into contact with them.

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