
In Kingdom Hearts Birth by Sleep, abilities are bonus skills that add prizes, boost stats, or provide support to Terra, Ventus, and Aqua. These abilities are handled differently from previous games, with active abilities being implemented through various Command systems, such as Deck Commands, and passive abilities being treated as a set of abilities that the player can turn on or off at will. Players can acquire abilities either by attaching a Synthesis item or randomly through the Command Meld process, where they can be attached to Battle or Action Commands. Once an ability is attached to a Command, it can be equipped by adding the Command to the Command Deck, allowing players to strategically enhance their characters' capabilities and engage in dynamic gameplay experiences.
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What You'll Learn

Using active abilities through the Deck Command system
The Deck Command system in Kingdom Hearts: Birth by Sleep is one of several Command systems that handle active abilities. Active abilities are implemented through the Deck Command system, while passive abilities are treated as in previous games.
To use active abilities through the Deck Command system, players must first attach a set of abilities to the Deck Commands through the Command Meld process. Each Command recipe has a certain set of abilities that can be attached, with the exact abilities added depending on the Crystal applied to the ingredients. Players can also attach abilities by using a Synthesis item. Certain abilities are bound to certain recipes and particular items.
Once the Command is melded and installed into the Command Deck, players can level up the Command to its maximum level, which turns the attached ability into an auto-ability. Auto-abilities are permanent and can be turned on or off freely. When melding with a Secret Gem, the attached ability will automatically become an auto-ability.
It is important to note that abilities can only be attached to a Battle Command or Action Command. If a command evolves into a Shotlock Command during the Command Meld process, the attached ability is lost.
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Acquiring abilities through Synthesis items or Command Meld
In Kingdom Hearts Birth By Sleep, abilities can be acquired through the Command Meld process. This involves using fully-levelled commands to create new ones and unlock various abilities. Crystals play a crucial role in this process, as specific abilities can be guaranteed by adding a synthesis material or crystal to the mix. For example, HP Boosts can be obtained from a Meld of Fire, Fire, and a Soothing Crystal, resulting in a Fira spell with the HP Boost ability.
The Meld Commands screen acts as the "kitchen" for crafting commands and abilities. Here, players can view the Command's title, recipes, characters involved, and the likelihood of creating the desired Command successfully. While the quality of ingredients does not impact the strength of the final product, specific ingredients can influence the potential Ability results. For instance, Abounding and Hungry Crystals produce Prize Abilities, increasing the number of prizes dropped by defeated enemies or making them easier to collect.
Additionally, levelling up commands can be done by defeating large numbers of enemies while using equipped commands or utilising the Command Board minigame. The Command Board can be used to level up commands by employing them as panels on the board.
Synthesis is another gameplay mechanic in Kingdom Hearts that involves crafting various items using synthesis materials. Sora, for instance, can gain the Encounter Plus ability by synthesising a total of fifteen items. Synthesis materials are typically acquired by defeating Heartless enemies, with drop rates ranging from 12% to 1%. However, abilities like Lucky Strike can enhance these drop rates.
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Attaching abilities to Battle or Action Commands
In Kingdom Hearts Birth by Sleep, abilities are bonus skills that add prizes, boost stats, or provide support to Terra, Ventus, or Aqua. These abilities can be attached to Battle or Action Commands only.
To attach abilities to these commands, players must go through the Command Meld process. Each command has a specific set of abilities that can be attached to it, determined by the type of recipe used when melding. Abilities can be acquired either by attaching a Synthesis item or randomly during the Command Meld process. Certain abilities are bound to certain recipes and particular items. For example, Prize Abilities, produced by Abounding and Hungry Crystals, increase the amount of prizes dropped by slain enemies, or make it easier to pick them up. Meanwhile, Status Abilities, produced by Fleeting, Pulsing, Shimmering, or Soothing Crystals, increase the power or effectiveness of the character's various forms of offense or defense.
Once an ability is attached to a Command, the player can equip it by adding that Command to their Command Deck. After the command is melded and installed into the Command Deck, the user can level up the command to its maximum level, which turns the attached ability into an auto-ability. Auto-abilities are permanent and can be turned on or off freely. They are mastered skills that don't need to be attached to a command installed in the Command Deck. When melding with a Secret Gem, the attached ability will automatically become an auto-ability.
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Losing abilities when Commands evolve
In Kingdom Hearts Birth by Sleep, abilities are bonus skills that add prizes, boost stats, or provide support to Terra, Ventus, or Aqua. These abilities can be acquired either by attaching a synthesis item or randomly in the Command Meld process.
However, it's important to note that if a command evolves into a Shotlock Command during the Command Meld process, any attached ability will be lost. This evolution can occur when specific commands are melded and installed into the Command Deck, causing the command to level up to its maximum level. At this point, the attached ability transforms into an auto-ability, which is a permanent and mastered skill that can be freely turned on or off without needing to be attached to a command in the Command Deck.
To avoid losing abilities when commands evolve, players should pay close attention to the commands they are melding and installing into their Command Decks. By understanding the evolution conditions, players can make informed decisions about when and how to use their commands to maximize their abilities. Additionally, utilizing the Command Meld process effectively can help players acquire new abilities and enhance their overall gameplay experience.
It's worth noting that the Ability system in Kingdom Hearts Birth by Sleep shares similarities with the system in Kingdom Hearts II, as well as drawing inspiration from the Final Fantasy series' Esper/Materia-based systems. This results in a familiar yet enhanced gameplay experience for fans of the franchise.
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Turning abilities into auto-abilities
In Kingdom Hearts Birth by Sleep, abilities are bonus skills that can add prizes, boost stats, or provide support to Terra, Ventus, or Aqua. These abilities can be attached to a Battle Command or Action Command.
To turn abilities into auto-abilities, players must first attach a set ability to a Deck Command through the Command Meld process. This is done by creating a specific command recipe with the desired ability attached. Once the command is created, it can be added to the Command Deck.
To turn it into an auto-ability, the command must be levelled up to its maximum level. This will cause the attached ability to become an auto-ability, which is a mastered skill that doesn't need to be attached to a command in the Command Deck. Auto-abilities are permanent and can be freely turned on or off.
Additionally, when melding with a Secret Gem, the attached ability will automatically become an auto-ability. This provides an alternative method to acquire auto-abilities without having to level up commands.
It's important to note that if a command evolves into a Shotlock Command during the Command Meld process, the attached ability will be lost, and it will not become an auto-ability.
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