
Sleeping bags in Rust can be used to create a new spawn point, allowing players to respawn at that location whenever they die. However, there is a cooldown period associated with the use of sleeping bags, which can be frustrating for players who die frequently or in quick succession. While some have suggested that this cooldown should be removed entirely, others have proposed ways to modify the game to reduce or eliminate the cooldown time. This includes using tools like Telerik JustDecompile or modifying the game's code to change the unlock time and seconds between reuses of sleeping bags. These methods, however, may not always be feasible or accessible to all players.
| Characteristics | Values |
|---|---|
| Cooldown time | 5 minutes |
| How to remove cooldown | Change the unlock time and the seconds between reuses of Sleeping Bags to 0 |
| Crafting requirements | 30 Cloth |
| Crafting instructions | Press Q to open the crafting menu, where the Sleeping Bag should be one of the first options |
| Alternative | Upgrade Sleeping Bags to Beds with a shorter respawn timer of 2 minutes |
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What You'll Learn

Using the Reflection method to change the reuse time variable
To remove the cooldown on sleeping bags in Rust, you can use the Reflection method to change the "reuse time variable". Here's a step-by-step guide on how to do it:
Firstly, understand that the variable reflecting the cooldown is an internal variable, so it cannot be directly modified. However, with Reflection, you can access and change the "unlockTime" field. Here's an example code snippet in C#:
Csharp
Using UnityEngine;
Namespace Oxide.Plugins
{
[Info("Tests", "Mughisi", 1.0)]
Class Tests : RustPlugin
{
Private readonly FieldInfo unlockTime = typeof(SleepingBag).GetField("unlockTime", BindingFlags.NonPublic | BindingFlags.Instance);
Private void OnEntityBuilt(Planner planner, GameObject go)
{
Var sleepingBag = go.GetComponent
If (!sleepingBag) return;
// Set unlock time to 0 when the bag is placed
UnlockTime.SetValue(sleepingBag, 0);
// Set time between uses to 0 for constant use
SleepingBag.secondsBetweenReuses = 0;
}
}
}
In the code above, the `FieldInfo` class from the `System.Reflection` namespace is used to access the private `unlockTime` field of the `SleepingBag` class. The `BindingFlags.NonPublic` and `BindingFlags.Instance` flags are specified to access this internal variable.
Inside the `OnEntityBuilt` method, the code checks if the game object (`go`) has a `SleepingBag` component. If it does, the `unlockTime` field is set to 0 using the `SetValue` method, effectively removing the cooldown. Additionally, the `secondsBetweenReuses` property of the `sleepingBag` object is also set to 0, ensuring constant use of the sleeping bag.
By using Reflection in this manner, you can modify internal variables that are otherwise inaccessible, allowing you to customize the game experience in Rust.
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Upgrading sleeping bags to beds
Once you have crafted a sleeping bag in Rust, you can upgrade it to a bed. This is a good idea, as it will reduce your respawn timer from 5 minutes to 2 minutes.
To craft a sleeping bag, you will need 30 cloth. You can find cloth by grabbing hemp fibre plants near spawning beaches or by hunting low-tier animals. To craft the bag, press Q to open your crafting menu, where you should see the sleeping bag as one of your first crafting options. Once crafted, you will find it in your inventory or hotbar. If it doesn't appear on your hotbar, press TAB to access your inventory and drag it onto a hotbar slot.
Once you have crafted a sleeping bag, you can place it on the map. To do this, look down at the bag and hold the E key to bring up the bag menu. You can then choose to provide the bag for anybody who has logged onto the server since the wipe. Start typing their name, and a list of available players will appear. You can also see your actively placed sleeping bags on the in-game map by pressing G.
To upgrade your sleeping bag to a bed, you will need to craft a bed. To do this, you will need to obtain the necessary resources and follow a similar process to crafting a sleeping bag. Once you have crafted a bed, you can place it on the map in the same way as a sleeping bag.
Upgrading to a bed will provide a more comfortable and warm sleeping experience. It is worth investing in a good bed, as a cheap one may not provide sufficient warmth and could be too small.
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Crafting a new sleeping bag
Firstly, you'll need to gather the required resources. Sleeping bags are relatively simple to craft and do not require a blueprint or a workbench. The only resource you need is cloth. You can find cloth by gathering hemp fiber plants near spawning beaches or by hunting low-tier animals. Using a bone knife to hunt will give you the best results, but you can also make do with a rock.
Once you have the required cloth, it's time to open your crafting menu. To do this, simply press 'Q' on your keyboard. This will bring up the crafting menu, where you should be able to see the sleeping bag as one of the first crafting options. If you don't see it immediately, you can use the search bar within the crafting menu to find it quickly.
After locating the sleeping bag in the crafting menu, select it, and click on the "Craft" button. A crafting timer will start, and you'll need to wait for it to complete. Once the crafting process is finished, the sleeping bag will appear in your inventory or hotbar. If it doesn't appear on your hotbar, you can access your inventory by pressing the TAB key and then dragging the sleeping bag icon onto one of the hotbar slots.
Now that you have crafted the sleeping bag, you can place it in your desired location. Equip the sleeping bag and click the left mouse button to place it down. Make sure to choose a secure location where you won't be easily found by other players. You can also name your sleeping bag or give it to a friend.
It's important to note that sleeping bags have a cooldown period. After being used or placed, there is typically a 5-minute cooldown before you can spawn on it again. To reduce this cooldown time, you can upgrade your respawn point to a bed, which has a shorter cooldown timer of 2 minutes.
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Using the Oxide mod
Firstly, understand that the cooldown variable is internal, and you cannot directly modify it. However, you can use Reflection to access and change the unlockTime field. In your code, you will need to include the following namespaces: System.Reflection and UnityEngine.
Next, create a new class that inherits from RustPlugin. In this class, you will need a private field of type FieldInfo called unlockTime. You can initialise this field by using the GetField method of the SleepingBag class, passing in "unlockTime" as the field name and the appropriate BindingFlags.
Then, you can create a method called OnEntityBuilt that takes a Planner and a GameObject as parameters. Inside this method, you will need to get the SleepingBag component from the GameObject. If the GameObject does not have a SleepingBag component, you can return from the method.
Now, you can use the SetValue method of the unlockTime field to set its value to 0 for the sleeping bag instance. Additionally, set the secondsBetweenReuses property of the sleeping bag to 0 as well.
By following these steps, you can effectively remove the cooldown on sleeping bags in Rust using the Oxide mod. This will allow for constant use of the sleeping bags without any delay. Keep in mind that you may need to adapt these instructions to your specific use case or server configuration.
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Using the Rust Harmony mod
The Rust Harmony mod allows players to change the unlock time and the seconds between reuses of sleeping bags, beds, beach towels, and camper vans. This mod can be useful for players who want to remove the cooldown on their sleeping bags.
- Download the Rust Harmony mod DLL file.
- Copy the downloaded DLL file into the server/HarmonyMods folder.
- Load the plugin, which will create a directory in the server's folder called HarmonyConfig.
- Access the HarmonyConfig folder to change the config options.
- Set the unlock time and seconds between reuses to 0 to allow for constant use of the sleeping bags.
It is important to note that the variable reflecting the cooldown is an internal variable, so you will need to change the reuse time variable before the bag calls onentityspawned. This can be done by using Reflection to obtain and change the value of the unlockTime field.
By following these steps, players can effectively remove the cooldown on their sleeping bags in Rust using the Harmony mod. This can enhance gameplay by reducing the time spent waiting for respawns and improving the overall gaming experience.
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Frequently asked questions
To remove the cooldown on sleeping bags in Rust, you can change the unlock time and the seconds between reuses to 0. This can be done by using Reflection to obtain and change the value of the internal variable.
To use Reflection, you can follow these steps: Open your Rust game files and navigate to the Plugins folder. Find and edit the RustPlugin file using a text editor. Locate the unlockTime field within the file and change its value to 0. Additionally, set the secondsBetweenReuses value to 0 as well. Save the file and restart the game to apply the changes.
Yes, you can shorten the cooldown time by upgrading your sleeping bag to a bed, which has a considerably shorter respawn timer of 2 minutes. Alternatively, you can use mods like the "Bag Cooldowns Rust Harmony Mod" to adjust the unlock time and seconds between reuses to your preference.











































