
Sleep is a first-level spell in D&D that can incapacitate multiple enemies without a saving throw and without requiring your concentration. It sends creatures into a magical slumber, rendering them unconscious and prone. The spell affects creatures within 20 feet of a chosen point within range, in ascending order of their current hit points. The spell ends when the sleeper takes damage, or someone uses an action to wake them. Sleep is considered a very strong early-game spell, especially when dealing with multiple enemies at once.
| Characteristics | Values |
|---|---|
| Spell type | 1st-level enchantment spell |
| Spell effect | Sends creatures into a magical slumber |
| Spell range | 90 feet |
| Spell radius | 20 feet |
| Spell duration | Up to a minute |
| Spell effect on creatures | Renders creatures unconscious and prone |
| Spell effect on items | Creatures drop whatever is in their hands |
| Spell effect on enemies | Ends the fight early |
| Spell effect on allies | Can target allies by accident |
| Spell resistance | Cannot be resisted unless the target is immune |
| Spell immunity | Undead and creatures immune to being charmed are immune to this spell |
| Spell casting | Requires an available spell slot |
| Spell casting time | Takes an action to cast |
| Spell scaling | Roll an additional 2d8 for each slot level above 1st |
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What You'll Learn
- The Sleep spell sends creatures into a magical slumber
- It can affect creatures within 20 feet of a chosen point
- Undead and creatures immune to being charmed are not affected
- Creatures fall unconscious until spell ends, sleeper takes damage, or someone wakes them
- Sleep is a 1st-level spell that can incapacitate multiple enemies

The Sleep spell sends creatures into a magical slumber
The Sleep spell is a powerful tool in the world of Dungeons & Dragons (DnD). It is a first-level spell that can incapacitate multiple enemies at once without requiring a saving throw or the caster's concentration. This makes it a very strong early-game spell, especially when dealing with numerous enemies.
When casting the Sleep spell, the caster must roll 5d8, and the total is the number of hit points of creatures the spell can affect. The caster chooses a point within 90 feet of themselves, and the spell affects creatures within 20 feet of that point, in ascending order of their current hit points. The creature with the lowest current hit points falls unconscious first, and the caster must subtract their hit points from the total before moving on to the creature with the next lowest hit points. This process continues until the spell's total is reached or there are no more creatures within range that have low enough hit points to be affected. Creatures that are already unconscious are ignored, and undead and creatures immune to being charmed are not affected by the spell.
The Sleep spell can be cast from a safe distance, and it does not differentiate between allies and enemies, so casters must be careful when choosing the location. The spell ends for each creature after one minute, if they take damage, or if someone uses an action to wake them up by shaking or slapping them.
The Sleep spell is a useful tool for immobilizing enemies, especially when combined with other spells or attacks. It is available to bards, sorcerers, wizards, paladins who take the Oath of Redemption, and warlocks whose patron is The Archfey.
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It can affect creatures within 20 feet of a chosen point
The Sleep spell in D&D is a powerful tool, especially when dealing with multiple enemies. It can affect creatures within 20 feet of a chosen point, allowing players to immobilize their foes and turn the tide of battle in their favour. This spell is unique as it is a 1st-level enchantment spell that can incapacitate multiple enemies without requiring a saving throw or the caster's concentration.
When casting Sleep, players must choose a starting point within 90 feet of them. The spell then affects creatures within a 20-foot radius of that point, which can include targets up to 110 feet away. This range is significant, allowing casters to affect creatures from a safe distance, even if they are behind total cover, as long as there is a clear path to the point of origin.
The Sleep spell sends creatures into a magical slumber, rendering them unconscious and prone. It is important to note that the spell affects creatures in ascending order of their current hit points, starting with the creature that has the lowest. Undead and creatures immune to being charmed are not affected by this spell.
The duration of the spell is up to a minute, or until the sleeper takes damage, or someone uses an action to wake them up by shaking or slapping them. This spell is particularly effective against groups of low-level enemies, and it can be a great way to reduce the number of combatants on the battlefield instantly.
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Undead and creatures immune to being charmed are not affected
In the game Dungeons and Dragons (DND), the Sleep spell is a magical slumber that affects creatures within 20 feet of a chosen point. The spell affects creatures in ascending order of their current hit points, starting with the creature with the lowest current hit points. However, the spell explicitly states that "Undead and creatures immune to being charmed aren't affected by this spell".
This means that undead creatures, such as skeletons and ghosts, are not affected by the Sleep spell. Creatures that are immune to being charmed, such as elves, are also not affected. The immunity of these creatures is specifically mentioned in the spell description, indicating that they are not targeted by the spell and are completely unaffected by its magic.
It is important to note that the Sleep spell does not target specific creatures but instead affects all creatures within the specified range and hit point threshold. The immunity of undead and charm-immune creatures means that they are not included in the calculation of how many creatures the spell can affect. In other words, their hit points are not subtracted from the total hit points of the affected creatures.
For example, if there are two kobolds with 7 hit points each and a wounded skeleton with 6 hit points within the range of the spell, only the kobolds will fall asleep. The skeleton, being undead, is unaffected by the spell and does not factor into the calculation of affected creatures.
Understanding the interactions between the Sleep spell and the immunities of certain creatures is crucial for strategic decision-making and effective spellcasting in DND.
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Creatures fall unconscious until spell ends, sleeper takes damage, or someone wakes them
Sleep is a magical state, and a powerful tool in the hands of a spellcaster. When a creature falls asleep due to magic, they become unconscious and are unaware of their surroundings. This magical sleep can be induced by spells such as *Sleep* or *Enchantment*. The sleeper remains in this state until the spell ends, they take damage, or someone wakes them up.
Creatures under magical sleep can't be roused, even by loud noises or jostling, unless the spell or ability that induced the state has an effect that ends when the sleeper takes damage or is shaken awake. For example, the *Sleep* spell ends instantly if any of its targets take damage.
To wake a sleeping creature, a character can use an action to shake or slap the sleeper, or the sleeper can be targeted by a spell such as *Heal* or *Lesser Restoration*. Shaking or slapping a sleeper is relatively straightforward, but it requires the character doing the waking to be in physical contact with the sleeper, which might not always be safe or possible.
Additionally, some creatures have features that allow them to end the sleep effect. For example, elves have the *Elven Accuracy* feature, which lets them immediately wake up if they have advantage on any saving throws against being asleep, and halflings have the *Lucky* feature, which lets them roll an additional die when saving against being put to sleep, keeping the highest roll.
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Sleep is a 1st-level spell that can incapacitate multiple enemies
When casting Sleep, you must first verify that you have an available spell slot. The spell requires a minimum of a first-level spell slot, but you can use higher-level spell slots to make it even more powerful. You then choose a starting point for your spell within 90 feet of you, affecting creatures within a 20-foot radius. This long range allows you to cast it from a safe distance.
The number of creatures affected by the spell is determined by rolling 5d8, with the total representing the number of hit points of creatures the spell can affect. Creatures within the area of effect are affected in ascending order of their current hit points, starting with the creature that has the lowest. Undead and creatures immune to being charmed are not affected by this spell.
The affected creatures remain unconscious until the spell ends, they take damage, or someone uses an action to wake them up. Sleep has a duration of up to 10 rounds, and there is no saving throw associated with it. This makes Sleep a very strong early-game spell, especially against groups of low-level enemies or injured foes.
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Frequently asked questions
The Sleep spell is a first-level enchantment spell that sends creatures into a magical slumber. To cast the spell, the player rolls 5d8 and the total determines how many hit points of creatures the spell can affect. Creatures within 20 feet of a chosen point are affected in ascending order of their current hit points, starting with the creature with the lowest hit points. The spell ends if the sleeper takes damage or if someone uses an action to wake them up.
The Sleep spell can typically only be used by Bards, Sorcerers, and Wizards.
Sleep is a powerful spell at lower levels as it can be used to immobilize multiple enemies at once and turn the tide of a battle. However, it loses effectiveness at higher levels as other more powerful spells become available.
It is not specified which creature falls asleep first in this case.
Undead creatures and creatures immune to being charmed, such as Elves, are not affected by the Sleep spell.











































