
Sleep is a level 1 spell available to wizards, bards, and sorcerers in D&D 5e. It sends creatures into a magical slumber, rendering them unconscious. To cast it, the player must roll 5d8, and the total represents how many hit points' worth of creatures can be put to sleep. The spell is not effective against the undead, elves, or creatures immune to being charmed. While Sleep is a basic spell, it is considered overpowered by some players, as it can end fights early and has no save or attack roll.
| Characteristics | Values |
|---|---|
| Spell type | 1st-level enchantment spell |
| Spellcasters | Wizards, bards, sorcerers |
| Spellcasting classes | Arcane |
| Spell list | Automatically available |
| Spell slot | 1st level |
| Casting method | Choose a point within 90 feet of your PC, roll 5d8, and add the results |
| Effect | Sends creatures into a magical slumber |
| Range | 20 feet |
| Effect on creatures | Creatures fall unconscious |
| Effect duration | Until the spell ends, the sleeper takes damage, or someone wakes them up |
| Effect on undead and charmed creatures | No effect |
| Effect on elves and half-elves | No effect |
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What You'll Learn

Sleep spell mechanics
Sleep is a 1st-level enchantment spell that sends affected creatures into a magical slumber. It is available to wizards, bards, sorcerers and other arcane spellcasting classes.
To cast the spell, the player must first choose a point within 90 feet of their PC, and then roll 5d8 and add the results. The total represents how many hit points' worth of creatures can be put to sleep. The spell affects creatures within 20 feet of the chosen point, in ascending order of their current hit points. Starting with the creature with the lowest current hit points, subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead, elves, half-elves, and creatures immune to being charmed are not affected by the spell.
The Sleep spell is particularly strong at low levels, but becomes less effective against high-HP enemies. It is also worth noting that the spell does not work on creatures that are already unconscious.
When casting Sleep at 2nd level or higher, an extra 2d8 is rolled for each spell slot above the 1st level. This means 7d8 would be rolled at level 2, 9d8 at level 3, and so on.
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Who can cast it
Sleep is a 1st-level enchantment spell that can be cast by bards, sorcerers, and wizards. Bards have access to up to 3rd-level spells and can cast Sleep right from the start. Sorcerers can also pick up the Sleep spell starting at level one since it is a first-level enchantment spell. Clerics are also able to cast Sleep, but only if their deity grants them access to enchantment spells.
Sleep is a powerful enchantment in the 5th edition of Dungeons and Dragons. It is an area-of-effect spell that can put creatures into a deep, magical slumber within a range of 90 feet. The spell affects creatures of any size, from tiny beasts to giant dragons. It lasts for a full minute, which is 10 rounds.
Sleep is very powerful early on, especially if you're not fighting undead frequently. The pool of hit points from a roll of 5d8 can be quite sizable. It's good in a lot of situations, but you have to know how much HP a target may have. You could send a low-level boss creature to sleep pretty easily, or even a group of their minions, allowing the party to outnumber the boss creature. It can also be used to flee from combat by putting large numbers of weak enemies to sleep.
Sleep is really good against groups of low-level enemies. With a 1st-level spell slot, you can immediately reduce the number of combatants on the battlefield, sometimes by a lot. For example, if you're ambushed by a pack of four wolves, you can put two of them to sleep, and now you only have to deal with two wolves. Need to get past a pair of guards? Cast Sleep from a safe distance and then walk right by them. Charged by a knight on a warhorse? Put the horse to sleep and watch the knight tumble to the ground.
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Who it affects
The Sleep spell in D&D 5e is a basic level 1 spell available to bards, sorcerers, wizards, and more. It sends creatures into a magical slumber, rendering them unconscious. The spell affects creatures within 20 feet of a chosen point within a 90-foot range.
The caster must roll 5d8, and the total represents how many hit points' worth of creatures can be put to sleep. Creatures are affected in ascending order of their current hit points, starting with the creature with the lowest current hit points. Each creature's hit points are subtracted from the total before moving on to the next creature with the lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead, creatures immune to being charmed, and elves and half-elves are not affected by the Sleep spell. These creatures are immune to magical sleep, so the spell won't work on them.
Sleep is particularly effective at low levels, but it becomes less useful against high-HP enemies. It is a powerful spell, especially in the hands of a skilled caster, as it can end a fight early and provide an opportunity for a rogue's auto-crit sneak attack.
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Who it doesn't affect
The Sleep spell in 5e is a powerful enchantment that can put creatures into a deep, magical slumber. However, it does not affect everyone.
Firstly, the spell does not work on undead creatures such as zombies and skeletons. These creatures are simply immune to the spell's effects. Additionally, any creatures that are immune to being charmed are also not affected by Sleep. This includes elves, who possess natural resistance due to their long lifespans and heightened senses. Instead of sleeping, elves meditate for up to four hours a day.
The Sleep spell also doesn't work on creatures that don't sleep or are immune to exhaustion. It's worth noting that the spell targets an area, not a specific creature, so it's possible to avoid hitting allies even if they are standing next to the intended target(s).
While the Sleep spell is a useful tool in 5e, it's important to be aware of its limitations and the types of creatures it won't affect.
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Sleep vs unconsciousness
In D&D 5e, the Sleep spell is a basic level 1 spell that sends creatures into a magical slumber. It is available to bards, sorcerers, and wizards. To cast it, roll 5d8, and the total represents how many hit points' worth of creatures you can put to sleep.
The Sleep spell explicitly causes targets to fall "unconscious" and includes references to sleep. While a creature sleeps, it is subjected to the unconscious condition. However, it is important to note that the unconscious condition does not mention being asleep, and there is no "asleep" condition. This distinction is important because certain creatures, such as elves and the undead, are immune to magical sleep effects but can still be rendered unconscious.
Additionally, being unconscious does not necessarily mean the creature is asleep. For example, a character who stumbles and falls to the ground is prone and can be considered unconscious, but they are not asleep. Similarly, adventurers and creatures need rest, including sleep, but this does not always result in the "unconscious" condition being applied. They can take short rests during the day and long rests at the end of the day, but they are not always unconscious during these periods.
In conclusion, while there is overlap between the two states, Sleep and unconsciousness are distinct in D&D 5e. Sleep is a magical effect that renders creatures unconscious, but unconsciousness can also be caused by other means, and not all sleep results in the unconscious condition.
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Frequently asked questions
Sleep is a 1st-level enchantment spell that sends affected creatures into a magical slumber. Undead creatures, elves, and half-elves are immune to the Sleep spell.
To cast the Sleep spell, choose a point within 90 feet of your PC, roll 5d8, and add the results. Then, subtract the current hit points (HP) of each creature within a 20-foot radius of your chosen point from that total. Start with the creature with the lowest HP, then the second-lowest, and so on.
Bards, sorcerers, and wizards all have Sleep on their spell lists.
While the Sleep spell causes creatures to fall "unconscious", there is no specific "Asleep" condition in the game. The rules for short and long rests do not define sleep, so the distinction between being unconscious and being asleep is left to the Dungeon Master's discretion.

































