Why Sleeping Underwater Causes Rust

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In the game Rust, players can choose to sleep in order to preserve their character's consumption of food and water resources. While this can be beneficial, particularly in environments where food consumption rates are higher, sleeping in the game also comes with certain risks. One of the hazards of sleeping in the game is that anyone can access a sleeping player's inventory, leaving them vulnerable to enemy players or wildlife. Players have been known to disconnect and sleep underwater to avoid losing their loot, but this strategy no longer works as players will drown immediately upon logging back in.

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Players can sleep underwater without drowning

Players in the game Rust can sleep underwater without drowning. However, this exploit has been criticised by some players, who believe that sleeping in hazardous places should result in death. This is because players who sleep in these areas are able to protect their best loot from being stolen.

While sleeping in Rust, a player's hunger and thirst do not increase, which can be advantageous in demanding environments such as the Arctic or Desert biomes, where food consumption rates are higher. Additionally, sleeping players are not targeted by the Patrol Helicopter.

Despite these advantages, sleeping in Rust also comes with risks. Sleeping players are vulnerable to other players, who can access their inventory and take their belongings. Sleeping in the wilderness can also result in being eaten by wildlife.

To avoid these risks, players can choose to sleep in designated safe zones, such as the Bandit Camp or the Large Fishing Village. These areas are protected by sentries and scientists, and players who disconnect in these areas will be killed within 10 minutes, preventing them from exploiting the system to protect their loot.

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Players can log out and sleep underwater without dying

Players of the video game Rust can log out and sleep underwater without dying. However, this exploit has been criticised by some players as it gives an unfair advantage to those who use it. While sleeping, a player's character does not consume food or water, and their inventory can be accessed by other players. This allows players to preserve their resources while offline.

One player reports that they will "float a little above the water" or "right below the water" and "won't drown" when logging out underwater. Another player confirms this, stating that they "won't drown" but that their loot will be "given to the lucky chap who happened to be boating nearby". This suggests that while players can log out and sleep underwater without dying, they may still lose their loot to other players.

Some players have suggested that sleeping underwater is an exploit that should be patched by the developers. One player states that "sleeping in hazardous places should kill you", and that it is "not fair" that players can keep their best loot safe by sleeping underwater. Another player agrees, calling it an "OP" strategy.

It is worth noting that while sleeping underwater can help protect a player's loot, it also makes them more vulnerable to other players and wildlife. Anyone can access a sleeping player's inventory, and they are likely to be killed and harvested by passing players or eaten by bears if they sleep in the wilderness. As a result, it is generally recommended that players only sleep indoors or outside when they have nothing to lose.

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Players can sleep in hazardous places without dying

Players in the game Rust can sleep in hazardous places without dying. One of the primary benefits of sleeping in Rust is that it preserves your character's consumption of food and water resources. While sleeping, your player's hunger and thirst won't increase, which can be advantageous in demanding environments such as the Arctic or Desert biomes, where food consumption rates are higher.

Sleeping in Rust also allows players to conserve resources when they are not actively playing the game. By logging out while sleeping, players can avoid wasting food and water that would otherwise be consumed if their character remained active. This strategy can be particularly useful for players who need to log off for a short period without returning to a safe base.

However, sleeping in hazardous places, such as underwater or in radiated areas, can have its drawbacks. While players won't die from sleeping in these locations, they may still be vulnerable to other risks. For example, sleeping players can be easily targeted by other players looking to steal their loot or resources. Additionally, sleeping in certain prohibited areas, such as Outpost or Bandit Camp, will result in automatic death after a certain period.

It's worth noting that the effectiveness of sleeping in hazardous places to avoid dying may vary depending on the specific mechanics and updates of the game. Players have reported mixed experiences with this strategy, with some drowning upon logging back in while others manage to stay afloat. As such, it is recommended to exercise caution when attempting to sleep in hazardous places, as it may not always guarantee your character's survival.

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Players can sleep in prohibited areas without dying

Players of Rust, a survival game, can sleep in prohibited areas without dying. While sleeping in the game, your player's hunger and thirst won't increase, as if in stasis. This can be beneficial in demanding environments, such as the Arctic or Desert biomes, where food consumption rates are higher.

Sleeping in prohibited areas, such as the Outpost or Bandit Camp, will result in automatic death after 10 minutes. However, players have found ways to exploit this mechanic by sleeping underwater or in radiated places to avoid dying. This exploit allows players to keep their best loot safe from being stolen, as they won't drown even if they have a scuba tank on.

While sleeping, players are vulnerable as their inventory can be accessed by anyone, and they can be harvested for resources. Additionally, sleeping in the wilderness increases the risk of being eaten by wildlife. It is recommended to sleep indoors or only outdoors when there is nothing to lose.

To avoid dying in prohibited areas, players can use safe monuments to disconnect, such as the Large Fishing Village or Small Fishing Village. These areas are considered safe zones, and players won't be targeted by the Patrol Helicopter while sleeping.

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Players can sleep in safe areas without dying

Players of Rust, a survival game, can sleep in safe areas without dying. Sleeping in the game has its benefits and drawbacks. One of the main advantages of sleeping in Rust is that it preserves your character’s consumption of food and water resources. While sleeping, your player’s hunger and thirst won’t increase, which can be particularly useful in demanding environments where food consumption rates are higher, such as the Arctic or Desert biomes.

However, sleeping in the game also makes you vulnerable to other players and wildlife. Other players can access your inventory and take anything from your pack or hot bar. In addition, sleeping in the wilderness can make you an easy target for wildlife, and your inventory will be accessible to any passing player. Therefore, it is recommended to only sleep indoors or outside when you have nothing to lose.

There are certain "safe" monuments where players can disconnect and sleep without the risk of dying. These include the Arctic Research Base, Abandoned Supermarket, Abandoned Military Base, Underground Tunnel Rail Network, Bandit Camp (safe zone), Large Fishing Village (safe zone), and Small Fishing Village (safe zone). Players who disconnect in these areas will not be targeted by the helicopter, and sleeping in safe zones can also protect your loot from being stolen.

It is important to note that sleeping in hazardous places, such as underwater or in radiated areas, should result in death. However, some players have found ways to exploit this by sleeping underwater to avoid having their loot stolen. While this may prevent theft, it is still dangerous as your character will drown immediately upon logging back in, even if you have a scuba tank on.

Frequently asked questions

Yes, it is possible to sleep underwater without drowning in Rust. However, you will either be floating a little above the water or right below the surface.

No, you will drown immediately upon logging in. Even if you have a scuba tank on, you will drown if you're underwater when reconnecting.

Sleeping in Rust preserves your character's consumption of food and water resources. While sleeping, your player's hunger and thirst won't increase, which can be advantageous in environments with higher food consumption rates, such as the Arctic or Desert biomes.

Sleeping in Rust makes your character vulnerable. Other players can access your inventory and take items from your pack or hot bar. Additionally, sleeping in the wilderness increases the risk of being eaten by wildlife.

Yes, players are not allowed to sleep in certain areas, such as the Outpost or Bandit Camp. Disconnecting in these areas will result in automatic death within 10 minutes.

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