
Sleep Talk is a Pokémon move that can be used when the user is asleep. When Sleep Talk is used, it will use a randomly selected move from the user's moveset. However, Sleep Talk will fail if the user is not asleep or if the user does not know any other moves. Taunt is another Pokémon move that prevents the target from using non-damaging moves, including Sleep Talk. When a Pokémon uses Taunt, it locks the target's non-damaging moves, preventing both the selection and execution of these moves for 3-5 rounds or until the target leaves the field. Therefore, Taunt does work on Sleep Talk, as it prevents the selection and execution of non-damaging moves.
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What You'll Learn

Taunt can prevent Sleep Talk from being executed
In the Pokémon games, Sleep Talk is a move that can be used by a Pokémon trainer to enable an asleep Pokémon to attack. When triggered, the Pokémon will face its attacker and use one of its moves. However, Sleep Talk will fail if the user is not asleep or if the user does not know any other moves.
Taunt is another move that can be used by a Pokémon trainer. When a Pokémon uses Taunt, it locks all of the target's non-damaging moves, preventing both the selection and execution of these moves. This includes moves that could potentially become physical or special moves, such as Assist, Copycat, Me First, Metronome, Mimic, Mirror Move, and Sleep Talk.
Therefore, Taunt can indeed prevent Sleep Talk from being executed. When Sleep Talk is fixed by Taunt, every time it executes, it will be unable to call any of the Sleep Talker's other moves due to the fix. As a result, Sleep Talk will fail every time it is executed. This makes Taunt a powerful strategy to counter Sleep Talk, as it completely ruins the set-up for the opponent.
It is important to note that there are other ways to restrict Sleep Talk as well. For example, if Sleep Talk calls Rest and the user does not have full HP, the move will fail. Additionally, in Double and Triple Battles, Sleep Talk may not be as effective due to the inability to select a target, and the chosen move will always hit a random opponent.
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Sleep Talk can be used with Rest for reliable recovery
Sleep Talk is a Pokémon move that can be used to call another random move from the user's moveset while the user is asleep. Sleep Talk can be used with Rest, a move that restores HP, for reliable recovery.
Sleep Talk can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn. If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter. In addition, Rest gets rid of status, allowing mons to become harder to kill.
Some Pokémon that can use Rest and Sleep Talk effectively include Zapdos, which can spam paralysis via STAB discharge, and Machamp, which is an excellent option for a restalker. Metagross is another underrated Sleep Talker that can counter Blissey 100% of the time. Spiritomb is also a good option, as it lasts longer than the Pain Split sets.
However, it is important to note that Sleep Talk can no longer select Rest as of 2020, which may impact its effectiveness in combination with Rest.
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Sleep Talk can be used in combination with other moves
Sleep Talk is a Normal-type move that can only be used while the Pokémon is asleep. When triggered, the Pokémon will use one of its other known moves at random. Sleep Talk can be used in combination with other moves, and is often paired with Rest, allowing the Pokémon to use other moves while asleep.
Sleep Talk can be used as part of a Contest Spectacular combination, with the user gaining three bonus appeal points if Rest was used in the previous turn. It can also be used while holding a choice item, which causes Sleep Talk to work multiple times. If Sleep Talk is powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages, and the copied move will become its corresponding Z-Move.
Sleep Talk can be used to execute moves that have no PP left, although it will fail to execute the move due to a lack of PP. It can also call a move with no PP remaining, but the move will fail if it is a two-turn move. If Sleep Talk is used while holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will fail.
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Sleep Talk can be used with Normalium Z to increase critical hit rate
Sleep Talk is a move in the Pokémon games that can be used to a trainer's advantage in certain situations. The move has normal priority, and can be used to execute other moves that have no PP left. Sleep Talk can also be used to call a move with no PP remaining, but it will fail to execute due to a lack of PP.
Sleep Talk can be a useful move in Double and Triple Battles, as the chosen move will always hit a random opponent. However, Sleep Talk will fail if the user is not asleep, or if the user does not know any other moves. In the Rescue Team and Explorers series, Sleep Talk will be automatically triggered if the Pokémon is asleep and attacked.
Sleep Talk can be powered up by a Normalium Z into Z-Sleep Talk, which increases the user's critical hit rate by two stages. This can be a powerful strategy, as it also turns any other move used into the Z-version of that move. For example, a Pokémon with Rock Slide might use the Rock-type Z-move Continental Crush when asleep. This can give trainers an extra type option when using a Z-move.
Using Sleep Talk with Normalium Z can be more useful early on in the game, as it allows trainers to use Z-moves without having the corresponding Z-crystal. It can also be a good strategy for Pokémon that are always asleep, like Komala.
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Sleep Talk can be used in Double and Triple Battles
Sleep Talk is a non-damaging Normal-type move introduced in Generation II. It randomly chooses one of the user's moves other than Sleep Talk itself and uses it. In Double and Triple Battles, due to the inability to select a target, the chosen move will always hit a random opponent directly across from the user. This can be advantageous in a competitive battling scenario, as it adds an element of surprise and unpredictability to the battle.
Sleep Talk can be a valuable tool in Double and Triple Battles for several reasons. Firstly, it provides a layer of protection for the user's Pokémon. By randomly selecting a move, Sleep Talk can potentially activate a powerful attack or a move that counters the opponent's strategy. This randomness can throw off an opponent's game plan and force them to adapt on the fly. Secondly, Sleep Talk can be used to execute moves that have no PP remaining. This is especially useful if a Pokémon is low on PP for its more powerful moves, as Sleep Talk can still utilise those moves without the PP restriction.
Additionally, Sleep Talk has normal move priority, which means it can affect the order in which moves are executed. For example, Sleep Talk may cause a Quick Attack to be used after a normal priority move or a Vital Throw to be used before a normal priority move. This can be strategically employed to catch opponents off guard and disrupt their battle strategy.
Sleep Talk also has some interesting interactions with certain items and abilities. For instance, when used with a Choice item, Sleep Talk will work normally on the first use, but all subsequent uses will fail, even if the Pokémon only has one move other than Sleep Talk. On the other hand, Sleep Talk can be powered up by a Normalium Z into Z-Sleep Talk, increasing the user's critical hit rate by two stages and turning the copied move into its corresponding Z-Move.
In conclusion, Sleep Talk can be a valuable asset in Double and Triple Battles due to its ability to add randomness and unpredictability to the battle. Its potential to activate powerful moves, execute moves with no PP remaining, and affect move priority can be strategically leveraged to gain an advantage over opponents. However, it is important to note that Sleep Talk also has some limitations and specific interactions with certain mechanics that players should be aware of to utilise it effectively.
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Frequently asked questions
Yes, Taunt works on Sleep Talk. When a Pokémon uses Taunt, it locks all of the target's non-damaging moves, including Sleep Talk.
Sleep Talk works multiple times if used while holding a choice item.
In the Rescue Team and Explorers series, Sleep Talk is automatically triggered when the user is asleep and attacked.
In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent to the user.
In Double and Triple Battles, Sleep Talk will always hit a random opponent due to the inability to select a target.
















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