Sleep Talking: The Sun, Moon, And You

how does sleep talk work sun and moon

Sleep Talk is a non-damaging Normal-type move in the Pokémon games that allows the user to randomly select and use one of its three other moves while asleep. It is the only move to have regained its TM status twice and been assigned three different TM numbers. In Pokémon Sun and Moon, Sleep Talk can also call disabled moves and moves with no PP remaining, but it will fail if Rest is called. When used with a choice item or under the effect of Encore, the first use will work normally, but subsequent uses will fail.

Characteristics Values
Type of Move Non-damaging Normal-type move
Move Selection Randomly chooses one of the user's moves and uses it
Move Execution Only works if the user is asleep
Special Ability Can also call disabled moves and moves with no PP
Limitations Fails if Rest is called
Limitations with Encore First use works, but subsequent uses fail
Limitations with Choice Item First use works, but subsequent uses fail
Bonus If Rest was used in the previous turn, Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points
Special Case Komala with the Ability Comatose is treated as asleep and can use Sleep Talk without the status condition

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Sleep Talk is a non-damaging Normal-type move

In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit a random opponent. A Komala with the Ability Comatose is treated as an asleep Pokémon and can successfully use Sleep Talk without actually having to be asleep. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move listed first will be selected.

When using Sleep Talk while holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Turns where Sleep Talk is used are always counted towards waking the Pokémon. If Sleep Talk or Snore is used at least once consecutively in the turns before switching out, the Pokémon will sleep for the same number of turns as were remaining prior to using those two moves when switched back in.

Sleep Talk can be a useful move for a Pokémon trainer to have in their arsenal as it adds an element of unpredictability to their strategy. The random move selection can potentially turn the tide of a battle, especially if it results in a powerful move being selected. However, the randomness of Sleep Talk also means that there is a risk of it selecting a less effective move or one that is not suited to the current battle situation.

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shunsleep

It randomly selects and uses a move from the user's moveset

Sleep Talk is a non-damaging, Normal-type status move introduced in Generation II. It only works if the user is asleep. If the user is not asleep, the move will fail.

Sleep Talk randomly selects and uses a move from the user's moveset. It will not select itself or any of the following unselectable moves: Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Razor Wind, Shadow Force, Sketch, Skull Bash, Sky Attack, Solar Beam, and Uproar. Sleep Talk can also call disabled moves and moves with no PP remaining.

In Double and Triple Battles, due to the inability to select a target, the chosen move will always hit a random opponent. Sleep Talk will fail if the user is a Komala with the Ability Comatose, as it is treated as an asleep Pokémon and can successfully use Sleep Talk without the status condition.

If Rest is called by Sleep Talk, it will automatically fail. If Sleep Talk or Snore is used at least once consecutively before switching out, the Pokémon will sleep for the same number of turns remaining when switched back in.

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It can only be used if the user is asleep

Sleep Talk is a non-damaging, Normal-type move introduced in Generation II. It is a Status Move that can only be used if the user is asleep. When activated, Sleep Talk will randomly select and use one of the three other moves from the user's moveset. This includes moves with no PP remaining. Sleep Talk will not select itself or any of the unselectable moves, such as Assist, Bide, Bounce, and Chatter.

Sleep Talk can be used strategically in combination with other moves. For example, if Sleep Talk or Snore is used consecutively in the turns before switching out, the Pokémon will sleep for the same number of turns remaining prior to the usage of those moves when switched back in. Additionally, Sleep Talk can be used as the second move in a Pokémon Contest combination, granting the user three bonus appeal points if Rest was used in the previous turn.

It is important to note that Sleep Talk has certain limitations and interactions with other moves. For instance, if Rest is called by Sleep Talk, it will automatically fail. Similarly, when using Sleep Talk while holding a choice item or under the effect of Encore, the first use will work normally, but subsequent uses will always fail.

In conclusion, Sleep Talk is a unique move in the Pokémon Sun and Moon games that adds an interesting layer of strategy and unpredictability to battles, as the user's moves are selected at random while they are asleep.

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It can be used with a choice item but will fail after the first use

Sleep Talk is a non-damaging, Normal-type move introduced in Generation II. It can be used with a choice item, but will fail after the first use. When a Pokémon uses Sleep Talk while holding a choice item, the first use will work normally, but all following uses will fail. This is also true when a Pokémon is under the effect of Encore.

Sleep Talk can be used to select and execute a move with no PP remaining. Turns where Sleep Talk is used are counted towards waking the Pokémon. Sleep Talk will only work if the user is asleep. If the user is not asleep, the move will fail.

Sleep Talk will randomly select and use one of the user's three other moves. It will not select itself or any of the following: Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Razor Wind, Shadow Force, Sketch, Skull Bash, Sky Attack, Solar Beam, and Uproar. Sleep Talk will also fail if Rest is called.

Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining three bonus appeal points if Rest was used in the previous turn.

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shunsleep

Sleep Talk can call and execute a move with no PP remaining

Sleep Talk is a non-damaging Normal-type move introduced in Generation II. It is a Status Move that can only be used when the user is asleep. When used, Sleep Talk will randomly select and execute one of the three other moves from the user's moveset. This includes disabled moves and moves with no PP remaining.

Sleep Talk will not select itself or any of the unselectable moves, including Assist, Bide, Bounce, and Chatter, among others. It will also fail if the user is not asleep or if the user does not know any moves other than Sleep Talk or the unselectable moves.

In Double and Triple Battles, due to the inability to select a target, the chosen move will always hit a random opponent. Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining three bonus appeal points if Rest was used in the previous turn.

It is important to note that if Sleep Talk or Snore is used consecutively before switching out, the Pokémon will sleep for the same number of turns as were remaining prior to using those moves when switched back in.

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Frequently asked questions

Sleep Talk is a non-damaging, Normal-type Status Move that allows the user to randomly select and use one of its three other moves while asleep.

Sleep Talk only works when the user is asleep. If the user is not asleep, the move will fail.

The first use will work normally, but all subsequent uses will always fail.

Sleep Talk will fail if Rest is called.

Sleep Talk will not select itself or any of the following: Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Razor Wind, Shadow Force, Sketch, Skull Bash, Sky Attack, Solar Beam, and Uproar.

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