
Jigglypuff's Down Special move, Rest, is a unique ability that puts the character to sleep for a few seconds. This move is intriguing because it has a range of effects across different Super Smash Bros. games. In this paragraph, we will explore the intricacies of Jigglepuff's sleep move, including its damage potential, vulnerabilities, and strategic applications in competitive play. By understanding how Jigglypuff's sleep works, players can utilize this move effectively or develop counter strategies.
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What You'll Learn

Jigglypuff's Down Special move
Before dozing off, Jigglypuff gains invincibility frames for approximately 25-30 frames, which is the time it takes to close its eyes. During this brief window, if any opponent is in contact with Jigglypuff, they will instantly take massive damage with a distinct ""ping" sound effect. This attack is notorious for its high knockback, instant startup lag, minuscule range, and an extended vulnerability period for Jigglypuff.
The move's range is confined to Jigglypuff's body, specifically extending to the edge of its eyes in a circular pattern. This limited range makes it challenging to land successfully, and if it misses, Jigglypuff is left extremely vulnerable to punishment from opponents.
The effectiveness of Rest varies across different Super Smash Bros. games. In the original Super Smash Bros., it is known for its high damage and knockback. In Super Smash Bros. Melee, Rest remains highly potent, causing significant damage and featuring instant startup lag. However, in Super Smash Bros. Brawl, Rest is nerfed, dealing less initial damage and knockback, and only providing vertical knockback. This vertical knockback makes the move less safe if it fails to KO the opponent. Additionally, in Brawl, Rest produces a flower effect instead of the fiery blast seen in Melee.
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Jigglypuff's Rest in Super Smash Bros. Melee
Jigglypuff is a playable character in Super Smash Bros. Melee, borrowed from the Pokémon franchise. Its down special move is Rest, which causes it to flash and then fall asleep. Before Jigglypuff falls asleep, any opponent who is in contact with it is instantly hit with a ping sound (except in the Japanese version, where a normal strong attack sound plays). This attack is known for its extreme knockback, instant startup lag, small range, and a long vulnerability period. Rest in Melee causes a flame effect, and Jigglypuff's eyes remain open when in the magnifying glass hoop circle.
Rest leaves Jigglypuff very vulnerable to strong attacks that require charging, like Lucario's Aura Sphere or charged smash attacks. It hits on frame 1 and only frame 1, and Jigglypuff is intangible for the first 26 frames of the move. The move has considerably less hitbox size in Melee compared to its Smash 64 incarnation, and its intangibility lasts for 3 fewer frames. However, it has greatly increased power, making it one of Melee Jigglypuff's most defining moves and one of the main reasons Jigglypuff is considered a top-tier character.
In Melee, Jigglypuff can ledge-cancel Sing and repeatedly put an opponent to sleep if they are in range, allowing it to stall the match indefinitely. Being asleep is a status condition in every Super Smash Bros. game, inflicted by attacks with the sleep effect. A sleeping character is prevented from taking action until it wakes up or gets hit by an attack.
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Jigglypuff's Rest in Super Smash Bros. Brawl
Jigglypuff's Rest move in Super Smash Bros. Brawl is a mixed bag. While it has seen some improvements over previous versions, there are also some notable downsides that make it a less effective move overall.
Rest is Jigglypuff's Down Special move, which causes her to flash and then fall asleep. Before falling asleep, any opponent in contact with Jigglypuff will be instantly hit. While Jigglypuff is asleep, she is vulnerable to attacks, especially strong, charged attacks like Lucario's Aura Sphere. This vulnerability means that Rest is a high-risk, low-reward move in Brawl.
One positive change in Brawl is the addition of a flower effect, which allows the move to build up more damage after it connects, dealing a maximum of 42% damage. The move also has a slightly bigger hitbox and one more frame of intangibility. Additionally, the move now launches vertically, making it safer to use when KO'ing opponents on the ground.
However, there are also some significant drawbacks to Rest in Brawl. The move has reduced damage and knockback, making it less reliable for KO'ing opponents. It also has a long vulnerability period, leaving Jigglypuff open to attacks. Furthermore, there is a chance that the move will cause a Blast KO on stage, allowing the opponent to re-spawn and punish Jigglypuff. These changes have made Rest a less useful move in Brawl, and Jigglypuff is considered to be a weaker character as a result.
Despite these drawbacks, Rest can still be a powerful move in certain situations, and it remains one of Jigglypuff's defining abilities. It is important for players to understand the risks and rewards of using Rest in Brawl and to use it strategically.
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Jigglypuff's Rest in Pokémon Red
Jigglypuff is a Normal/Fairy-type Pokémon introduced in Generation 1. In Pokémon Red, Jigglypuff is compatible with several Technical Machines (TMs) and Hidden Machines (HM).
Jigglypuff's Rest move is a powerful attack that has been featured in various Pokémon games, including Super Smash Bros. and Melee. During this move, Jigglypuff turns toward the camera and falls asleep for a few seconds. Before drifting off, Jigglypuff instantly hits any opponent within its small range, dealing significant damage. This attack has no startup lag, but leaves Jigglypuff vulnerable for an extended period after. Jigglypuff gains temporary invincibility—about the time it takes to close its eyes—before falling asleep.
The effectiveness of the Rest move varies across different games. In Super Smash Bros., Rest inflicts more knockback and damage but at the cost of reduced range. Conversely, in Super Smash Bros. Melee, Rest boasts extremely high killing power. In Super Smash Bros. Brawl, Jigglypuff's Rest deals less initial damage and knockback, restricted to vertical knockback, and produces a flower effect instead of the fiery Melee version, thus reducing the move's overall potency.
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Jigglypuff's Rest in Super Smash Bros. for Wii
Jigglypuff's Rest in Super Smash Bros. is a down special move that causes the character to flash and then fall asleep for about three seconds. Before falling asleep, Jigglypuff turns towards the screen and any opponent in contact with it is instantly hit with powerful knockback. This attack is infamous for its high damage, no startup lag, small range, and long vulnerability period. Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes, but is then left wide open to attacks, especially strong attacks that require charging.
The move can be used in mid-air, with Jigglypuff shooting upwards and falling asleep as it descends. If an enemy is in the way, they will receive damage and be knocked back. This variation of the move is called Leaping Rest and can be used as a last resort recovery move on certain stages, although Jigglypuff cannot grab ledges while asleep.
In Super Smash Bros. Brawl, Jigglypuff's Rest deals less initial damage and knockback, only gives vertical knockback, and produces a flower effect instead of the fiery effect seen in Melee. Jigglypuff's eyes will \"blink\" open for a split second when it lands after using Rest in mid-air.
The Wakie Wakie move is a variation of Rest where Jigglypuff creates a small vortex around it while sleeping, repelling enemies. After a second, Jigglypuff wakes up and unleashes a fiery explosion that deals damage and knockback to any opponent hit.
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Frequently asked questions
Rest is Jigglypuff's Down Special move. Jigglypuff turns toward the camera and falls asleep for about 3 seconds. Before falling asleep, any opponent who is in contact with Jigglypuff is instantly hit.
Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes. However, this move leaves Jigglypuff very vulnerable to attacks.
It is recommended to get the opponent's % to a level that they stay asleep longer from Sing. When they are asleep long enough, stand next to them and use Rest to send them away.











































