
The 'Deep Sleep' trilogy is a series of point-and-click adventure games created by Polish indie developer Mateusz Sokalszczuk (also known as scriptwelder). The three games in the trilogy are 'Deep Sleep', 'Deeper Sleep', and 'The Deepest Sleep'. In the games, the player must navigate and escape a dream world inhabited by shadow people. The player character is an interested-in-lucid-dreams researcher who constructs a world in his mind to explore. However, the world quickly turns nightmarish, and the researcher becomes trapped. The player must then find a way to escape the dream world. The games received positive reviews, with critics praising their ability to create an unsettling and creepy atmosphere.
| Characteristics | Values |
|---|---|
| Game Type | Point-and-click adventure |
| Game Series | Deep Sleep trilogy |
| Game Developer | Mateusz Sokalszczuk (Scriptwelder) |
| Game Publisher | Armor Games Studios |
| Game Genre | Horror, Indie, Adventure |
| Game Theme | Surreal, Startling, Eerie |
| Game Mechanics | Puzzle-solving, Exploration |
| Game Setting | Dream world, Hotel, Lighthouse |
| Game Characters | Player character, Night Folk, Shadow People, Travelers |
| Game Objective | Escape the dream world, Navigate nightmares |
| Game Platforms | Steam, Web browser |
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What You'll Learn

The player must escape the dream world
In the first game, Deep Sleep, the player character wakes up from sleep. However, after interacting with objects in the game, the walls fall away, revealing dark mountains in the distance. The player then hears a phone ringing in the distance. When answered, a message plays on a loop: "Wake up. You have to wake up. You have to escape. Or I won't. Go to the lighthouse. Beware of the Night Folk".
The player must then collect items essential to escaping the nightmare, exploring a setting that appears to be a hotel with numerous key slots and a bell. Along the way, they encounter one of the Night Folk, a blue crystal, and eventually, the lighthouse from the phone call. The game ends after a short fight at the top of the lighthouse, in which the player character "vaporizes" one of the creatures using the crystal, ending the nightmare.
In the second game, Deeper Sleep, the player learns that the dream world is inhabited by shadow folk and travelers. The player must collect 15 notes about the shadow people and can also choose to rescue a boy named Cody from the dream world by returning his plushie tiger to his bed. The player is prompted to go deeper into the dream world to escape and eventually finds a well that leads to the deepest sleep, where they encounter a shadow person.
In the third game, The Deepest Sleep, the player finds themselves in the deepest sleep, the most dangerous part of the dream world, inhabited by massive dream world predators known as "bottom feeders". The player must evade these creatures and eventually discovers that their body has become possessed, and they are now a Shadow Person themselves. They encounter another traveler, who they can choose to let escape unharmed or possess their body and leave them doomed as a Shadow Person.
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The player is guided by a mysterious phone call
As the game progresses, the player encounters more and more shadowy figures, or "Night Folk", that cannot be killed. The player must escape them, eventually reaching the lighthouse and turning on the light to seemingly banish the figures. The game then ends, and the player character "wakes up".
However, the player is still curious about the Shadow Figures and expresses a desire to visit them again. This sets the stage for the subsequent games in the Deep Sleep trilogy, where the player character becomes obsessed with the shadow people and seeks more information about them, only to find themselves trapped once more in the dream world.
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The player explores a hotel and encounters Night Folk
The player explores a hotel and encounters the Night Folk. The game begins with the player character waking up from sleep. After interacting with objects in the room, the walls fall away to reveal a dark and ominous landscape. A ringing phone can be heard in the distance. When answered, a mysterious message plays on a loop: "Wake up. You have to wake up. You have to wake up. You have to escape. Or I won't. Go to the lighthouse. Beware of the Night Folk".
Guided by the cryptic message, the player sets out to collect essential items for their escape, exploring a hotel-like setting with a bell and numerous key slots. The atmosphere is tense and filled with a sense of impending danger. As the player retrieves a pickaxe, they encounter one of the Night Folk, marking the beginning of their confrontations with these shadowy entities.
The player must navigate through the hotel, uncovering clues and solving puzzles to advance. At some point, they discover a large stone wall in an upstairs hallway. Breaking through this wall reveals a hidden dark beach with a lighthouse in the distance. The player must decide whether to venture towards the lighthouse, knowing that it may be their best chance for escape.
As the game progresses, the sense of urgency heightens. The player finds themselves increasingly surrounded by the Night Folk, forcing them to make a desperate dash towards the lighthouse. The game culminates in a climactic fight at the top of the lighthouse, where the player must use the blue crystal they acquired earlier to vaporize one of the Night Folk. This action brings an end to the nightmare, but the player character finds themselves drawn back into the deep sleep, eager to uncover more secrets and confront new challenges.
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The player collects items to escape a nightmare
The player then explores their surroundings, which appear to be a hotel, and collects items essential to escaping the nightmare. They encounter one of the Night Folk after retrieving a pickaxe. As the game progresses, a large stone wall in an upstairs hallway is broken, revealing a dark beach with a lighthouse beyond. If the player has taken the blue crystal from a box, they will be surrounded by Night Folk and forced to the top of the lighthouse. The game ends after a short fight in which the player character "vaporizes" one of the creatures using the crystal, ending the nightmare. However, the player character wishes to return to the deep sleep.
In the second game, Deeper Sleep, the player learns that the dream world is inhabited by shadow folk and travelers. The player must collect 15 notes about the shadow people and can also choose to rescue a boy named Cody from the dream world by returning his plushie tiger to his bed. The game ends when the player encounters a shadow person after descending into a well.
In the third game, The Deepest Sleep, the player finds themselves in the deepest sleep, the most dangerous part of the dream world, where Bottom Feeders dwell. The goal is to find a way back to the waking world. Near the end of the game, there is a twist: the player discovers that they were caught by a shadow person at the end of the last game and have become a shadow person themselves, while the original shadow person took over their body. The player must then choose whether to steal the body of another dream traveler to escape the dream world, condemning the traveler to becoming a shadow person, or to let the traveler escape and remain trapped in the deep sleep forever.
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The player must go deeper into their nightmares to find a way out
The Deep Sleep trilogy is a series of point-and-click adventure games created by Polish indie developer Mateusz Sokalszczuk (also known by his online name scriptwelder). The player must go deeper into their nightmares to find a way out.
In the first game, Deep Sleep, the player attempts to navigate and escape a dream world inhabited by shadow people. The game is played in the first person and begins with the player character having woken up from sleep. However, after interacting with objects in the game, the walls fall away, revealing dark mountains in the distance. The player must collect items essential to escaping the nightmare, exploring a setting that appears to be a hotel. They must also avoid the Night Folk, shadowy figures that haunt this world and attempt to capture them.
In the second game, Deeper Sleep, the player finds themselves back in the dream world and must once again try to escape. They learn that the dream world is inhabited not only by the shadow folk but also by travelers—people who have entered the dream world through lucid dreaming or coma. A traveler suggests that the player go deeper into the dream world to escape. The player must collect 15 notes about the shadow people and also has the option to rescue a boy named Cody from the dream world.
In the third game, The Deepest Sleep, the player finds themselves in the deepest sleep, the most dangerous part of the dream world, where Bottom Feeders dwell. They must find a way back to the waking world. Near the end of the game, there is a twist: the player discovers that they have been caught by a shadow person and have become a shadow person themselves, while the shadow person has taken over their body. They must now decide whether to steal the body of another traveler to escape the dream world or to let the traveler escape and remain trapped themselves.
Throughout the Deep Sleep trilogy, the player must navigate a terrifying and fantastical dream world, facing eerie adversaries and solving puzzles in their search for a way out.
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Frequently asked questions
'Don't Sleep' gems scriptwelder is a trilogy of point-and-click adventure games, including 'Deep Sleep', 'Deeper Sleep', and 'The Deepest Sleep'.
The player must navigate and escape a dream world inhabited by shadow people.
The player character wakes up from sleep and must explore their surroundings to collect items essential to escaping the nightmare. They are prompted by a mysterious phone call to "wake up" and find a lighthouse that leads to freedom.
The player learns that the dream world is inhabited by shadow folk and travelers. They must go deeper into the dream world to escape and collect notes about the shadow people.
The player reaches the deepest sleep, the most dangerous part of the dream world where Bottom Feeders dwell. They discover that they have become a shadow person themselves and must make a choice: to steal a traveler's body and escape the dream world or to let the traveler escape and remain trapped themselves.











































