
In Pokémon, Hex is a move that inflicts damage on the opponent. If the opponent has a status condition, such as sleep, the damage inflicted by Hex is increased. In the Pathfinder role-playing game, a witch can cast a Slumber Hex spell, causing a creature to fall into a deep sleep. This spell works as per the Sleep spell, which has been the subject of debate among players as to whether it counts as a Mind-Affecting Compulsion.
| Characteristics | Values |
|---|---|
| Hex in Pokémon UNITE | Gengar's second move |
| How to obtain Hex | Evolve into Haunter at level 5 and upgrade Lick into it instead of Dream Eater |
| Effect | The user vanishes and teleports to a designated location, damaging enemies in a radius where the user appears |
| Damage | Doubles to 130 if the target has a major status ailment (burned, poisoned, paralyzed, asleep, or frozen) |
| Hex in Generation 5 | Has 50 base power |
| Hex with Ghostium Z | Turns into Never-Ending Nightmare with base power 160 |
| Pathfinder Witch's Slumber Hex | Causes a creature within 30 feet to fall into a deep, magical sleep |
| Creature's Will Save | Can negate the effect of Slumber Hex |
| Sleep Duration | Number of rounds equal to the witch's level |
| Awakening the Creature | Others can rouse it with a standard action |
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What You'll Learn
- In Pokémon, Hex inflicts damage, and if the target is asleep, its power doubles
- In Pokémon UNITE, Hex is Gengar's second move, obtained by evolving into Haunter at level 5
- A Pathfinder Witch's Slumber Hex can cause a creature to fall into a deep, magical sleep
- The Sleep spell has enchantment (compulsion) and mind-affecting descriptors
- Protection from Good/Evil/Whatever will give the +2 resistance bonus to an initial save against sleep

In Pokémon, Hex inflicts damage, and if the target is asleep, its power doubles
Hex is a damaging Ghost-type move introduced in Generation V. When used, the user vanishes and teleports to a designated location, damaging enemies in a radius where the user appears. If the move hits an enemy afflicted with a status condition, its damage is doubled and its cooldown is reduced.
Hex is Gengar's second move in Pokémon UNITE. It is obtained by evolving into Haunter at level 5 and upgrading Lick into it instead of Dream Eater. At level 11, its damage is increased.
In addition to sleep, other major status ailments that can double the power of Hex include poison, paralysis, burn, freeze, and confusion.
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In Pokémon UNITE, Hex is Gengar's second move, obtained by evolving into Haunter at level 5
In Pokémon UNITE, Hex is a move unique to Gengar, obtained by evolving into Haunter at level 5. It is a damaging Ghost-type move that can be used to teleport and deal increased damage to any opposing Pokémon within the target location that is inflicted with a status condition. The user becomes Invincible for a brief period after using Hex, which can be used to dodge incoming damage.
Status conditions that Hex can benefit from include poison, burn, freeze, and paralysis. However, it is speculated that it does not work with sleep, as mons wake up when you hit them. Hex can be combined with moves like Sludge Bomb to achieve extremely high burst damage and chase down fleeing opponents easily.
It is worth noting that Pokémon UNITE is a free-to-play, multiplayer online battle arena game available on Android, iOS, and Nintendo Switch. The game features various Pokémon, including Gengar, which can learn the move Hex and utilize it strategically in battles.
Hex has been a part of the Pokémon move set since Generation V, where it was introduced as a Ghost-type move that inflicts additional damage on opponents affected by status ailments. Its base power has been increased over time, and it continues to be a useful move in strategic gameplay, especially when paired with Pokémon that can inflict status effects.
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A Pathfinder Witch's Slumber Hex can cause a creature to fall into a deep, magical sleep
A Pathfinder Witch's Slumber Hex is a powerful ability that can induce a deep magical sleep in a creature within a 30-foot radius of the caster. The effect is similar to that of the spell sleep, causing the target creature to fall into a slumber from which it cannot be awakened by mere noise or light. The duration of this enchanted sleep is directly tied to the witch's level, lasting for a number of rounds equivalent to their level. This hex is versatile, capable of affecting creatures of any HD, and it ends immediately if the creature sustains damage.
It's important to note that the creature under the witch's spell is granted a Will save to potentially negate the effect, preventing them from falling asleep. Even if the save is unsuccessful, the creature will be immune to this hex from the same caster for a full day afterward. This aspect of the hex is significant, as it demonstrates a level of magical protection or resistance that the creature can invoke to defend against the sleep effect.
The question of whether this hex qualifies as a Mind-Affecting Compulsion has been a subject of discussion among players. The Sleep spell, which the Slumber Hex resembles, is classified as having enchantment (compulsion) [mind-affecting] descriptors. This classification suggests that the Slumber Hex could be interpreted as a form of mind control or mental influence, falling under the category of Mind-Affecting Compulsion.
However, it's worth noting that in the Pathfinder rules, the mental protection aspect of the spell only comes into play if the caster aligns with the appropriate alignment, typically Evil, at the DM's discretion. This means that a creature with Protection from Evil, for example, would receive a bonus to their initial save against the sleep effect if cast by an evil witch. Nonetheless, the interpretation of this hex as a Mind-Affecting Compulsion remains a matter of debate among players and DMs.
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The Sleep spell has enchantment (compulsion) and mind-affecting descriptors
The Sleep Hex, also known as Somnium, is a spell that causes its target to fall asleep. It is described as extremely weak and can be blocked by almost anything, including trinkets, garments, and even the weakest shield spell. This spell is often used in First Year Army Battles to simulate soldiers being taken out by enemy fire in a relatively safe manner.
The Sleep spell, on the other hand, is a magical effect that induces a deep sleep in creatures within a certain range. It falls under the category of enchantment (compulsion) and mind-affecting descriptors. In the context of role-playing games, the Sleep spell is considered a mind-affecting compulsion, as it directly influences the target's mental state, causing them to fall asleep.
The Sleep Hex and the Sleep spell are two different concepts. The Sleep Hex is a specific spell within the Harry Potter universe, while the Sleep spell is a more general concept in role-playing games, often associated with witches or magical sleep induction.
In the case of the Sleep Hex, it is a weak spell that simply induces sleep in its target without any mention of mind-affecting descriptors. It is important to note that the Sleep Hex is part of the Harry Potter magic system, which may have different rules and mechanics compared to other fantasy settings.
However, in the context of role-playing games, the Sleep spell is specifically mentioned to have enchantment and mind-affecting qualities. This means that it influences the minds of the targets, compelling them to fall asleep. This distinction is important for game mechanics and determining how certain protections or resistances may interact with the spell.
To conclude, while the Sleep Hex and the Sleep spell both induce sleep in their targets, only the Sleep spell in role-playing games is specifically described as having enchantment (compulsion) and mind-affecting descriptors. These descriptors are crucial for understanding how the spell functions within the context of the game's rules and magic system.
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Protection from Good/Evil/Whatever will give the +2 resistance bonus to an initial save against sleep
The Protection from Evil spell is designed to ward a creature from attacks by evil creatures, offering protection from mental control and summoned creatures. It creates a magical barrier around the target, providing a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks or effects created by evil beings. This bonus can be applied to saving throws against spells or effects that involve mental control, such as charm or compulsion.
While the Protection from Evil spell does not specifically mention sleep as a protected status, it can provide some defence against it. The spell grants the target an additional saving throw against any effects that exercise mental control, which can include sleep spells. This saving throw is made with a +2 morale bonus, improving the chances of resisting such effects.
In some variations of the game, the Protection from Evil spell is said to provide a general saving throw bonus of +2, which can be applied to any saving throw, including those against sleep spells. However, this interpretation may vary depending on the edition and the Dungeon Master's ruling.
Additionally, the Hex spell does not interact with the Sleep spell in a significant way. Hexing a sleeping target will not wake them up, but it can be maintained even if the target is unconscious or asleep. The effects of Hex can even persist if the target dies, and the warlock can choose to move the Hex to a new target or recast it on a different creature.
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Frequently asked questions
Hex is a move in the Pokémon franchise that inflicts damage on the opponent. If the opponent has a status condition, the damage is increased.
Yes, if the opponent is asleep, Hex will do double the damage.
In Pokémon UNITE, Hex is Gengar's second move. It can be obtained by evolving into Haunter at level 5 and upgrading Lick.





























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