Sleep In Pillars 2: Is It Necessary?

do you need to sleep in pillars 2

In Pillars of Eternity II: Deadfire, players must take into account the day/night cycle when completing quests and exploring the open world. Resting is a great way to pass time and let your party recover from wounds and fatigue. To rest, players need to press 'R' on their keyboard to access the Rest menu and choose items for their party members to heal. Camping outdoors requires camping utensils, which can be purchased from vendor shops. Players can also rest in inns, although this will cost a few CP for a room. Alternatively, players can choose to 'Wait', which is similar to resting but without the extra benefits. Waiting can be done anywhere and for any duration of time.

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Resting restores health and removes afflictions

Resting is a central mechanic in Pillars of Eternity II: Deadfire, and it offers several benefits to the player. Resting restores your character's health and endurance to full and removes maimed and other long-term afflictions, including injuries and fatigue. It also removes until-rest bonuses and restores all per-rest abilities, spells, talents, and item charges.

Resting always takes 8 hours and can only be done at safe locations, such as inns or outdoors in certain wilderness areas. When resting outdoors, your party consumes 1 unit of camping supplies, which can be purchased from vendors or rarely found in the world. Resting at inns grants additional bonuses, with more expensive rooms offering larger or more bonuses. These bonuses include increased defence while disengaging, damage reduction, and increased damage against beasts, among others.

In addition to restoring health and removing afflictions, resting is also a way to pass time in the game. The game features a day/night cycle, and some quests or interactions may require you to wait for specific times of day or complete them within certain time periods. Resting or waiting can help you progress in these situations.

While resting is a useful mechanic, some players have expressed concerns about resting too frequently. However, there are no significant penalties for resting, and the game does not have strict time limits or ambushes during rest periods. Ultimately, the decision to rest depends on the player's preferences and their need to restore health, remove afflictions, and manage time in the game.

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You can rest outdoors or at inns

Resting in Pillars of Eternity 2: Deadfire is essential to restore your characters to full health and endurance, removing any long-term afflictions and restoring per-rest abilities. You can choose to rest outdoors or at inns, both of which offer unique benefits.

Resting Outdoors

When adventuring in the wild, you can choose to rest outdoors by building your own campsite with camping supplies. Each time your party rests outdoors, they consume one unit of camping supplies, which can be purchased from vendors or rarely found in the world. Resting outdoors allows you to unlock camping bonuses based on your Survival level, providing you with one of six possible bonuses until your next rest. Additionally, you can rest while sailing on the world map or on The Defiant's Abovedeck or Belowdecks.

Resting at Inns

Inns are found in certain urban locations, such as the Celestial Sapling Inn in Twin Elms, and offer long-term bonuses. Resting at an inn requires you to rent a room, with more expensive rooms granting larger or more bonuses. These bonuses last for a specific number of non-bonus rests and can provide various benefits such as increased defence, damage reduction, or additional spell casts. You can also rest at your stronghold, Brighthollow, once you acquire it, and choose from bonuses unlocked through upgrades.

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Resting always takes 8 hours

Resting is an important mechanic in Pillars of Eternity II: Deadfire, and it always takes 8 hours. Resting allows players to recover their health, remove long-term afflictions, and restore per-rest abilities, spells, talents, and item charges. It is the only way to restore characters to full health and endurance.

Players can choose to rest outdoors or at inns, found in certain urban locations or at Brighthollow, the player's stronghold manor. Resting at inns grants additional bonuses, with more expensive rooms offering larger or more bonuses. These bonuses include increased defence, damage reduction, and higher damage against specific enemy types.

To rest outdoors, players must press the ""Camp" button in the toolbar, and the game will check if it is safe to camp in that location. Generally, players can only camp in uninhabited wilderness locations, and they must have camping supplies, which can be purchased from vendors. While resting outdoors, the party is safe from random encounters, but creatures may respawn in certain areas.

Resting is a central mechanic to the resource management aspect of the game, as players will want to rest when their health and spells are almost expended. However, some players may find themselves resting too often, even when it is not necessary. This could be due to a fear of running out of "per rest" abilities or not knowing what challenges lie ahead.

In addition to resting, players can also choose to ""Wait" in Deadfire, which advances time without resting. This can be necessary for progressing certain quests or accessing locations only open at specific times. Waiting can be done anywhere and does not require camping supplies, but it does not provide the same benefits as resting.

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Waiting advances time without resting

In Pillars of Eternity II: Deadfire, players can choose to wait to advance time without resting. This feature was not available in the first Pillars of Eternity game. Waiting is necessary to progress certain quests that are time-dependent, to access locations that are only open at specific times, or to talk to characters who are not available at all times.

Players can choose to wait anywhere, for any duration, from one hour to a specific time of day. This is in contrast to resting, which can only be done in safe locations, and always takes 8 hours. Resting also requires camping utensils, whereas waiting does not. However, resting comes with benefits such as restoring characters to full health and endurance and removing injuries and fatigue, which waiting does not provide.

Both resting and waiting can be useful strategies in Deadfire, as the game features a day/night cycle that can impact quest completion and NPC availability.

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Camping supplies are required to rest outdoors

In Pillars of Eternity II: Deadfire, players can choose to rest outdoors or at inns found in certain urban locations. Resting always takes 8 hours and will restore characters to full health and endurance, removing injuries, fatigue, and other long-term afflictions.

To rest outdoors, players will need to press the “Camp” button in the toolbar. The game will check if it is safe to camp in that location and will allow players to access their stash or go directly to rest. Camping supplies are required to rest outdoors, and each time the party rests, they consume one unit of camping supplies. These supplies can be purchased from vendors or rarely found in the world. The maximum amount of camping supplies that can be carried depends on the current difficulty setting.

In addition to outdoor areas, players can also rest while sailing on the world map and on The Defiant's Abovedeck or Belowdecks. Resting at inns can grant additional bonuses, with more expensive rooms offering larger or more bonuses.

It is important to note that resting is different from waiting. Waiting does not provide the same benefits as resting but can be done anywhere and is necessary to progress certain quests or access locations only open at specific times.

Some players may find themselves resting frequently, especially if they are concerned about running out of "per rest" abilities before battles. However, there are generally no time limits in the game, and only a few instances require players to be in a specific location at a certain time of day.

Frequently asked questions

Resting restores characters to full health and endurance and is the only way to remove long-term afflictions, injuries, and fatigue. Resting always takes 8 hours, and the party can rest at campsites or inns, which offer long-term bonuses. While it is not necessary to rest, it is beneficial for the player's characters.

Players can choose to rest outdoors or at inns, found in certain urban locations or at Brighthollow, the player's stronghold manor. Resting outdoors requires camping supplies, which can be purchased from vendors or rarely found in the world.

Yes, resting at an inn can grant additional bonuses depending on the room selected. More expensive rooms generally offer larger or more bonuses.

No, your party will not be ambushed while resting. However, creatures may respawn in certain areas if you camp outdoors.

Yes, one example is "The Grey Sleeper" quest, in which the player must remove a curse from a soulbound weapon. To do this, they must follow instructions from a poem written on the blade, which includes resting in a graveyard.

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