
Gith are a race of humanoids in Dungeons & Dragons, created by the illithids through torture and experimentation during ancient times. They are split into two subraces: the githyanki and the githzerai. Both subraces live primarily in planes other than the Prime Material Plane and do not need to eat or sleep. However, they can choose to do so if they wish. While on their raiding ships, githyanki are likely to have bunks or berths to sleep in, similar to those on Material Plane military vessels.
| Characteristics | Values |
|---|---|
| Need to Sleep | No |
| Need to Eat | No |
| Age | Gith don't age on the Astral Plane, but they do on other planes |
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What You'll Learn

Gith don't need to sleep on the Astral Plane
Gith are a race of humanoids that were slowly created through torture and experimentation by the illithids during ancient times. They are split into two subraces: the githyanki and the githzerai. Both subraces live primarily in planes other than the Prime Material Plane and are known to have an infinite amount of time on their hands.
On the Astral Plane, Gith don't age, nor do they require food or drink. This means that they don't need to labour for sustenance and can instead focus their time on other pursuits. While Gith still need to sleep when on the Astral Plane, they don't need to sleep as much as other creatures, as they are always on the lookout for their enemies, the mind flayers.
The githyanki are a warrior society, with every member training from birth. They are individualistic and value art highly, so they may spend their time practising greatsword techniques, exercising their psionic abilities, bonding with their red dragon mounts, or creating art, such as music or sculptures. However, due to their infinite time, they often abandon projects that bore them, leaving many half-built creations in their wake.
The githzerai, on the other hand, are more like monastic monks. They focus on meditation and knowing themselves and the depths of their minds. They believe that by understanding themselves, they can tell if an Illithid is trying to control their minds. The githzerai are also artists and scholars, constantly seeking new knowledge to "know" themselves better.
In conclusion, while Gith don't need as much sleep as other creatures when on the Astral Plane, they still require some rest to function effectively. Their activities on the Astral Plane vary depending on their subrace, with the githyanki focusing on combat training and art, and the githzerai prioritising meditation, self-reflection, and scholarly pursuits.
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Githyanki and Githzerai are subraces of Gith
The Githyanki are ruled by a lich queen and are genocidal warriors who want to kill the Illithids for enslaving them. They are happy to enslave anyone else if it helps them achieve their goals. They are a militaristic society of pirates who live on the Astral Plane and have a deal with red dragons to help them conquer the multiverse.
The Githzerai, on the other hand, are stoic philosopher-monks who wish to pursue wisdom and enlightenment to move past their traumatic past. They live in Limbo, the plane of pure chaos, and try to bring order to it. They are not peaceful, however, and will defend themselves if attacked.
Both factions are still Gith, and they share a common language, tir'su, though they have different dialects and ways of writing.
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Githyanki have bunks or berths on their ships
Githyanki do need to sleep, and they have bunks or berths on their raiding ships. While creatures on the Astral Plane don't age or require food or drink, they still need to sleep. Githyanki have no special way to avoid sleep, so they have bunks or berths on their ships in an efficient configuration, similar to Material Plane military vessels.
Githyanki are a warrior society, with every member training from birth. They are quite individualistic and value art highly. They are ruled by the descendants of Vlaakith, who carry the scepter of Tiamat. They are a subrace of gith, a race of humanoids created through torture and experimentation by the illithids during ancient times. Githyanki live primarily in planes other than the Prime Material Plane and are found in the Astral Plane. They are known to raid other planes for art, music, or other indulgences.
The non-military side of Githyanki culture is described as decadent and constantly seeking new forms of pleasure and excess. They have an infinite amount of time on their hands and crave novelty. They dabble in creating art but never master it, and they quickly grow bored of their pursuits. Githyanki society is a warrior/raider society, and all Githyanki submit to their queen Vlaakith, who helped them escape servitude.
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Gith don't need to eat or drink on the Astral Plane
Gith are a race of humanoids that were created by the illithids through torture and experimentation during ancient times. They are split into two subraces: the githyanki and the githzerai. Both subraces live primarily in planes other than the Prime Material Plane and do not need to eat or drink on the Astral Plane.
The githyanki are a warrior society that roams the Astral Plane in search of the corpses of fallen gods, lost artifacts, and ways to defeat their enemies, including the illithids and the githzerai. They are ruled by the descendants of Vlaakith, a powerful wizard who advised their leader, Gith, and made a deal with the red dragon consort of Tiamat to gain a flight of red dragons as mounts. The githyanki are known for their individualism and appreciation of art, often taking up new projects but rarely finishing them due to their infinite amount of time and craving for novelty.
The githzerai, on the other hand, are more monastic and focused on meditation and self-knowledge. They live in pocket fortresses and monasteries across Limbo, waiting for the perfect moment to strike against the githyanki and the illithids. The githzerai are bitter and distrustful, and their society is filled with intrigue and discord.
While Gith do not need to eat or drink on the Astral Plane, they still require sleep. They may have bunks or berths on their ships, similar to those on Material Plane military vessels. In addition, Gith grow from babies to adults on other planes, as time does not pass on the Astral Plane, and they channel psionic powers to grow fungus and raise plants and animals.
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Gith age on other planes, but not the Astral Plane
Gith are a race of humanoids that were slowly created through torture and experimentation by the illithids. They are split into two subraces: the githyanki and the githzerai. Both subraces live primarily on planes other than the Prime Material Plane.
The githyanki live on the Astral Plane, where they do not age, and do not require food or water. They are ruled by the descendants of Vlaakith, who carry the scepter of Tiamat. The githzerai, on the other hand, live in Limbo, awaiting the perfect moment to strike against their githyanki cousins and former mindflayer masters.
While the githyanki do not age on the Astral Plane, they still need to sleep. They will have bunks or berths on their ships, similar to those on Material Plane military vessels. Gith are placed in nurseries on other planes to grow from babies to adults, as they do not age in the Astral Sea.
The githzerai are more monastic and meditative, focusing on knowing themselves and the depths of their minds. They live in pocket fortresses and monasteries across Limbo.
The githyanki and githzerai have a shared history but are bitter enemies. The githyanki want to conquer all illithid lands and exterminate every single living illithid, while the githzerai seek to hide themselves away and let their people rest.
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Frequently asked questions
Yes, Gith do need to sleep. However, they don't need to eat or drink.
Gith don't age on the Astral Plane, but they do age on other planes.
Gith are a warrior society, so they spend their time training and honing their skills. They also create art, music, and other forms of entertainment.
Githyanki and Githzerai are subraces of Gith. Githyanki are ruled by the descendants of Vlaakith, who made a deal with a red dragon for their protection. Githzerai, on the other hand, are bitter and distrustful, waiting in Limbo for the perfect moment to strike against the Githyanki and their former mindflayer masters.











































