
Sleep darts are a non-lethal type of ammunition that can be used by Corvo Attano, Emily Kaldwin, and Daud. The darts are filled with a plant-based chemical that causes unaware targets to fall unconscious instantly when shot. However, they do not work on Tallboys due to their heavy armour. The only way to take down a Tallboy non-lethally is by using Piero's arc pylon during the mission 'The Loyalists'.
| Characteristics | Values |
|---|---|
| Effectiveness of sleep darts on tallboys | Sleep darts do not work on tallboys due to their heavy armour. |
| Non-lethal ways to take down tallboys | Using the special arc pylon during the mission "The Loyalists" is the only non-lethal way to take down tallboys. |
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What You'll Learn

Sleep darts are non-lethal ammunition
Sleep darts are a non-lethal type of ammunition that can be used with a crossbow or wristbow. They are filled with a plant-based chemical that causes targets to fall unconscious instantly when shot outside of battle. In battle, the effects of the drug are delayed by a few seconds, unless an upgrade is purchased to make the drug's effect instantaneous. Even if a target is hit multiple times, they will not be killed by sleep darts. However, they may be killed by fall damage if they are not on a safe, flat surface. Additionally, they may be attacked by nearby enemies such as rats or bloodflies.
Sleep darts are not generally used by police due to the risk of an allergic reaction, the need to estimate the target's weight to avoid using too much or too little sedative, and the potential for the target to panic and run or become aggressive. The use of tranquilizer darts on humans is forbidden for police and military officers in most countries due to the potential for harmful side effects and the difficulty of knowing the correct dosage.
In the game Dishonored, tallboys are immune to sleep darts due to their heavy armour. Their leg armatures also make them unaffected by the Devouring Swarm power. The only non-lethal way to take down a tallboy is with the special arc pylon during the mission The Loyalists.
Tranquilizer darts have been used in the USSR since 1967 to immobilize wild animals, and experimental cartridges for immobilizing animals were made and tested in the 1970s and 1980s. They are also used by dog catchers, wildlife officers, poachers, farmers, ranchers, zookeepers, and wildlife veterinarians.
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They don't work on tallboys due to their armour
Sleep darts are a non-lethal type of ammunition that can be used with a crossbow. The darts are filled with a plant-based chemical that causes unaware targets to fall unconscious instantly when shot. However, they do not work on Tallboys due to their heavy armour.
Tallboys, also known as stilt walkers, are enemies in the video game Dishonored. They were invented by Anton Sokolov in 1836 to be part of the City Watch. They are characterized by their full body armour and tall, stilt-like leg armatures. Due to their armour, Tallboys are immune to sleep darts, chokeholds, and the Devouring Swarm power.
Players attempting a non-lethal playthrough of Dishonored have expressed frustration at their inability to incapacitate Tallboys without killing them. Sleep darts and chokeholds are ineffective against Tallboys, and players must resort to alternative strategies. One option is to access Piero's workshop and obtain the arc pylon, which can be used to render Tallboys unconscious non-lethally.
The immunity of Tallboys to sleep darts presents a unique challenge for players seeking a stealthy or non-lethal approach. Their armour not only protects them from projectiles but also makes them impervious to certain gameplay mechanics that would otherwise allow for a non-lethal takedown. This forces players to adopt different strategies and explore alternative options within the game to overcome this obstacle.
While sleep darts are a useful tool for incapacitating standard enemies, their ineffectiveness against heavily armoured Tallboys highlights the need for players to adapt their tactics accordingly. This variation in enemy vulnerabilities adds depth to the gameplay and encourages players to be resourceful and creative in their approach to navigating and overcoming challenges within the game. Players must carefully consider their options and make strategic choices to progress through the game while adhering to their desired playstyle.
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The arc pylon can be used to render tallboys unconscious
Sleep darts are a non-lethal type of ammunition that can be used by Corvo Attano, Emily Kaldwin, and Daud. The darts are filled with a plant-based chemical that causes unsuspecting targets to fall unconscious instantly when shot. However, sleep darts do not work on tallboys due to their heavy armour.
Tallboys, also known as stilt walkers, were invented by Anton Sokolov in 1836 to be part of the City Watch. They are large, intimidating figures that can be difficult to take down, especially if one is aiming for a non-lethal approach. While sleep darts and chokeholds are ineffective against tallboys, there is one method that can render them unconscious: the arc pylon.
The arc pylon is a special device that can be used to knock out tallboys non-lethally. It is only available during the "The Loyalists" mission in Chapter 8. When using the arc pylon, players have the option to choose between knocking out or killing the tallboys. This is the only known method to take down tallboys without resorting to lethal force.
It is worth noting that achieving a completely non-lethal playthrough may still be challenging even with the arc pylon. Tallboys are often the last enemies standing, and their imposing presence can make them difficult to avoid. Additionally, there is a risk that unconscious individuals, including those affected by the arc pylon, may be attacked by rats or bloodflies if left unattended.
Overall, while sleep darts are ineffective against tallboys, the arc pylon provides a unique and effective solution to render them unconscious, offering players a non-lethal alternative in their gameplay strategies.
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Tallboys can be killed with explosive bullets or sticky grenades
Sleep darts are a non-lethal type of ammunition that can be used by Corvo Attano, Emily Kaldwin, and Daud. The darts are filled with a plant-based chemical that instantly renders the target unconscious. However, sleep darts are ineffective against tallboys due to their heavy armour.
Tallboys are enemies in the video game Dishonored. They are referred to as stilt walkers and were invented by Anton Sokolov in 1836 to be part of the City Watch. They are characterized by their height and full armour. While sleep darts are a useful tool for non-lethally neutralizing other enemies, they are ineffective against tallboys.
There are, however, alternative methods for dealing with tallboys non-lethally. One option is to use Piero's arc pylon during the mission "The Loyalists". The arc pylon can render tallboys unconscious without the need for direct confrontation. Another non-lethal approach is to possess a tallboy and walk it into water, where it will die.
Despite the ineffectiveness of sleep darts against tallboys, there are certainly lethal methods for defeating them. Explosive bullets or sticky grenades can kill a tallboy in one shot if the three whale oil tanks on their back are destroyed. This requires precise aiming, as the tanks are weak points that can be challenging to reach, especially when the tallboy is patrolling.
In conclusion, while sleep darts are a useful non-lethal tool against many enemies in Dishonored, they are ineffective against tallboys due to their armour. Tallboys can, however, be killed with explosive bullets or sticky grenades by targeting their whale oil tanks. For those seeking a non-lethal approach, the arc pylon or possession abilities provide alternative strategies.
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Rewiring their technology can also kill them
Sleep darts are a non-lethal type of ammunition that can be used with a crossbow. They are filled with a plant-based chemical that causes unaware targets to fall unconscious instantly when shot. However, they are ineffective against Tallboys due to their heavy armour.
Tallboys, also known as stilt walkers, are enemies in the video game Dishonored. They were invented by Anton Sokolov in 1836 and were used by the City Watch during the Lord Regent's reign in 1837. They are large, armoured, and mounted on stilts, making them a formidable opponent.
While sleep darts are ineffective against Tallboys, there are other ways to take them down non-lethally. One option is to use Piero's Arc Pylon during the mission "The Loyalists". The Arc Pylon emits a non-lethal energy that can render Tallboys unconscious.
Another way to incapacitate a Tallboy without killing it is to possess it and walk it into water. This method requires the player to have the possession ability and to be in an area with a water source nearby.
In addition to these non-lethal methods, there are several ways to kill a Tallboy. One effective strategy is to shoot the three whale oil tanks on their back, causing them to explode. All three tanks must be destroyed for the Tallboy to fall. Explosive bullets or sticky grenades can also be used to destroy the tanks and kill the Tallboy.
While sleep darts are ineffective against Tallboys, rewiring their technology can be an effective way to kill them. This method involves using the "Rewire Sokolov Technology" ability, which allows the player to hack into the Tallboy's systems and disable or override their functions, leading to their demise. This ability is likely accessed through the use of certain tools or devices, and it showcases how rewiring their technology can be a viable strategy to defeat Tallboys in the game.
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Frequently asked questions
No, sleep darts are ineffective against tallboys due to their heavy armour.
Sleep darts, also known as tranquilizer darts, are non-lethal ammunition that causes targets to fall unconscious instantly when shot.
The only non-lethal way to defeat a tallboy is by using Piero's arc pylon during the mission "The Loyalists".
There are several ways to kill a tallboy, including drop-assassinating them, shooting the three whale oil tanks on their back, using sticky grenades or razor blades, and possessing them and walking them into water.
Defeating a tallboy non-lethally can be useful for players attempting a stealth or non-lethal playthrough of the game.








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