
Komala's ability, Comatose, means it is considered asleep 100% of the time while still being able to use moves as though it is awake. This ability allows Komala to use Sleep Talk and Snore while being immune to Toxic, Burn, Freeze, and Paralysis. Sleep Talk is a move that can be used by Pokémon when they are asleep, triggering a randomly selected move from its moveset. In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent to the user.
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What You'll Learn
- Komala's ability to use Sleep Talk is due to its Comatose ability
- Sleep Talk can be used as the second move in a Pokémon Contest
- Sleep Talk will fail if the Pokémon is not asleep
- Sleep Talk can be used with a choice item for multiple uses
- Sleep Talk can be used in Super Mystery Dungeon when asleep near an enemy

Komala's ability to use Sleep Talk is due to its Comatose ability
Komala is a Normal-type Pokémon introduced in Generation VII and is similar to a koala in appearance. It stays asleep from birth to death due to its diet of leaves containing poison that only Komala can break down. This constant sleep is also reflected in its ability, Comatose, which makes it considered asleep 100% of the time while still being able to use moves as though it is awake.
The Sleep Talk move is automatically triggered when the user is asleep and an enemy is adjacent to them. It randomly selects and uses a move from the user's moveset. A Pokémon with the Ability Comatose is treated as an asleep Pokémon and can successfully use Sleep Talk without having this status condition. Therefore, Komala's ability to use Sleep Talk is due to its Comatose ability, which makes it constantly considered asleep.
Additionally, Komala's Comatose ability provides other benefits, such as immunity to certain status conditions like Toxic, Burn, Freeze, and Paralysis. However, it also makes Komala susceptible to moves like Nightmare, Dream Eater, Smelling Salts, and Wake-Up Slap.
The Sleep Talk move has some interesting mechanics in Pokémon battles. For example, it only consumes its own PP and not the target move's PP, allowing for more moves to be executed. Sleep Talk can also be used in combination with other moves like Rest to gain bonus appeal points in Pokémon Contests.
In conclusion, Komala's unique ability, Comatose, which keeps it in a constant state of sleep, enables it to use the Sleep Talk move effectively. This combination of abilities and moves adds an interesting strategic element to Pokémon battles and showcases the creative thinking of players in the competitive scene.
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Sleep Talk can be used as the second move in a Pokémon Contest
Komala's ability Comatose makes it considered asleep all the time while being able to use moves as though it is awake. This ability allows Komala to use Sleep Talk and Snore while being immune to Toxic, Burn, Freeze, and Paralysis. However, it is susceptible to Nightmare, Dream Eater, Smelling Salts, Wake-Up Slap, and the ability Bad Dreams.
Sleep Talk is a non-damaging Normal-type move introduced in Generation II. If the user is currently asleep, it will automatically use a randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves. Sleep Talk will fail if the user is not asleep or if the user does not know any moves other than Sleep Talk or the unselectable moves. A Pokémon with the Ability Comatose is also treated as an asleep Pokémon and can successfully use Sleep Talk (or Snore) without this status condition.
In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move listed first will be selected. Sleep Talk can be a useful move in Pokémon Contests, especially when combined with Rest, allowing the Pokémon to use other moves while asleep.
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Sleep Talk will fail if the Pokémon is not asleep
Sleep Talk is a move that allows a Pokémon to attack randomly while it is asleep. If the Pokémon is not asleep, Sleep Talk will fail. However, a Pokémon with the Ability Comatose is treated as an asleep Pokémon and can successfully use Sleep Talk without having this status condition. Komala, a Pokémon with the Ability Comatose, is considered asleep 100% of the time while being able to use moves as though it is awake. This allows Komala to use Sleep Talk effectively, as it is treated as asleep and can perform the move without actually being asleep.
Sleep Talk will also fail if the user does not know any moves other than Sleep Talk or unselectable moves. In this case, the move will not be able to select a valid target and will fail. Additionally, Sleep Talk can fail under certain conditions, such as when used in combination with specific moves or abilities. For example, if Sleep Talk calls Rest and the user is already asleep, the move will fail. Similarly, if Sleep Talk is used while holding a choice item or under the effect of Encore, the subsequent uses will fail.
It is important to note that Sleep Talk has normal move priority. This means that a move with higher or lower priority may not be executed when it normally would. Sleep Talk can be a useful move in certain situations, but it is important to understand its limitations and potential failures, especially when combined with other moves or abilities.
In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent. It can no longer select itself as a move. If both Sleep Talk and Snore are in the Pokémon's moveset, the move listed first will be selected. Sleep Talk has had an interesting history in the Pokémon games, regaining its TM status twice and being assigned three different TM numbers.
Overall, while Sleep Talk can be a strategic move for Pokémon with the Ability Comatose like Komala, it is important to be aware of the conditions under which it will fail, such as when the Pokémon is not asleep or when combined with certain moves or abilities.
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Sleep Talk can be used with a choice item for multiple uses
Komala's ability Comatose makes it considered asleep 100% of the time while being able to use moves as though it is awake. This ability allows Komala to use Sleep Talk and Snore while being immune to Toxic, Burn, Freeze, and Paralysis. However, it also makes it susceptible to Nightmare, Dream Eater, Smelling Salts, Wake-Up Slap, and the ability Bad Dreams.
Sleep Talk can be a powerful move for Komala, as it can be used multiple times if Komala is holding a choice item. This strategy can be used to great effect in competitive battles, as Sleep Talk only consumes its own PP and not the target move's PP, effectively doubling the number of shots Komala gets.
For example, a 252+ Atk Choice Band Komala with Last Resort can deal a guaranteed OHKO to a 0 HP / 0 Def Mew. This showcases the potential for high damage output with this strategy.
However, it is important to note that Sleep Talk will only work normally the first time it is used with a choice item, and all subsequent uses will fail, even if the user has more than one move. Additionally, Sleep Talk will fail if the user does not know any moves other than Sleep Talk or certain unselectable moves.
In conclusion, Sleep Talk can be a viable strategy for Komala with a choice item, providing multiple uses and the potential for high damage output. However, players should also be aware of its limitations and the potential counters that can be used against it.
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Sleep Talk can be used in Super Mystery Dungeon when asleep near an enemy
Sleep Talk is a move in the Pokémon games that can be used by Pokémon that are asleep. If Sleep Talk is used, the Pokémon will automatically use another randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves. If Sleep Talk is used when holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will fail. Sleep Talk can be used strategically to execute moves that have no PP left, although it will fail to execute the move due to a lack of PP.
In Super Mystery Dungeon, Sleep Talk is automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move listed first will be selected.
Komala is a Pokémon that has the ability Comatose, which makes it considered asleep 100% of the time while being able to use moves as though it is awake. This allows Komala to use Sleep Talk and Snore while being immune to Toxic, Burn, Freeze, and Paralysis. However, it is also susceptible to Nightmare, Dream Eater, Smelling Salts, Wake-Up Slap, and the ability Bad Dreams.
Therefore, in Super Mystery Dungeon, Komala can use Sleep Talk when asleep near an enemy, and it will trigger automatically when an enemy is adjacent.
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Frequently asked questions
Yes, Komala's ability Comatose makes it considered asleep all the time, allowing it to use Sleep Talk and Snore.
Sleep Talk is a move that can be used by a Pokémon that is asleep. It will randomly select and execute another move from the Pokémon's moveset.
Sleep Talk will fail if the user is not asleep.
No, Sleep Talk cannot select itself or any of the unselectable moves.
Yes, Sleep Talk can be used as the second move in a Pokémon Contest combination, gaining bonus appeal points if Rest was used in the previous turn.













